Bardia Aghabeigi
Northeastern University
College of Computer Science

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Work Experiences

 
 
   

Professional Experiences

 

Research Assistant at Northeastern University , Game User Research Lab

Since Sep 2012

a)Working as a user researcher and developer for a game company named Igniteplay (http://www.igniteplay.com/) while it was collaborating with Northeastern university regarding their social health based game. I developed a Business Intelligence solution for their social and health based game activities and metrics, and prepared a framework for their future correlational and experimental studies (A/B testing). September 2012 – December 2012

b)Working as a researcher on an adaptive gaming project, this project involves building predictive models of players’ performance in a 3D shooter game, and tuning game contents and pacing using constraint based search methods such that the player’s experience meet the initial design intension.

Researcher and Developer at Blackbird Interactive Inc.

October 2011 - Sep 2012

Working as a game user researcher on an unpublished game named Hardware, Please see the website. I developed Data mining and Visual Analytic system to help different teams such as Design, Production, and Marketing to tackle their questions about game.

University Researcher at Electronic Arts (Canada, Burnaby)

March -October 2011

Working as game user researcher to develop visual analytic system, and data mining methods for NBA, Dragon Age Origins.

Game Designer and Developer at ACE3DFX (Canada)

Jun 2010 - March 2011

Working as a game designer and main developer on an IOS published game named ACE-Hockey, We used Unity game engine for this fun game. Contract job

Game Designer and Developer at Carmaworks Contract( USA, Seattle)

Jun 2010 - March 2011

Working as a designer and main developer on an IOS published game named “Voltan Adventures”, We used Cocos2d-iPhone game engine with Fmod sound engine to create an interactive music game which tried to teach some basic concepts such as Timing, Tempo, Rhythm, and Sequence to younger audiences.

University Researcher at Bardel Entertainments Inc (Canada, Vancouver)

Feb 2010 - June 2010

Working as game user researcher to develop visual analytic and metric based systems, Using Jasperreport technology for Tokiworld virtual world game.

MITACS Internship at Bardel Entertainments Inc

Feb 2009 - June 2009

Working as a game user researcher to conduct several user studies to investigate successful design framework for developing Cooperative games, for younger audience, I also, developed a prototype game using Flash and Action script, with some other colleagues to show different design possibilities.
I worked on Game education Systems, and workshops, and explored different international video game institutes to better understand and suggest an education system model appropriate with local cultural,social, and educational structures.

Software Developer and Designer at System Groups (Contract, Iran , Tehran)

July 2005 - July 2007

I worked as a Software designer and developer, in a Farsi web application aimed for document and letter management for large size organizations. we used different technologies, such as J2EE (Weblogic), Database (Oracle), and OS (Linux, and Windows server) in this project. I mainly worked on their reporting system based on Jasperreport technology, while developing different client side and server side libraries and tools, either for build integration, or end user content uploading.

 

Recent Teaching Experiences

 
   

Teacher Assistant of “IAT 312: Fundamentals of Game Design” SIAT, SFU,

Fall 2008

Teacher Assistant of “IAT 410: Advanced Game Design” SIAT, SFU,

Spring 2009

Teacher Assistant of “IAT 312: Fundamentals of Game Design” SIAT, SFU,

Fall 2009

Teacher Assistant of “IAT 410: Advanced Game Design” SIAT, SFU ,

Spring 2010

Teacher Assistant of “Artificial Intelligence” Computer Engineering, IUST

 Fall,Spring 2006, 2007

   

 

 
     

 

 

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