Team Assignments
- T1: Background Research
- T2: Interviews
- T3: Affinity Diagram, Persona & Design Ideation
- T4: Concept Selection, Paper Prototyping & Evaluation
- T5: Final Presentation
- T6: Final Prototype & Evaluation Report
Team Project Overview
The heart of this course is a semester-long project, in which you will design, implement, and evaluate a user interface.
User interface design is an iterative process, so you will build your UI not just once, but multiple times, as successively
higher-fidelity and more complete prototypes. Over the course of the semester, you will design a system that supports the mission and aims of our community partner organization,
the Boston Mayor's Office of New Urban Mechanics (MONUM). New Urban Mechanics is an innovative
network of offices that examines how "new technology, designs and policies can strengthen the partnership between residents and government and
significantly improve opportunity and experiences for all" [1].
Specifically, we have an exciting opportunity to work with the
Housing Innovation Lab within Boston MONUM. This lab is collaborating with the Boston Home Center to examine how low, middle, and higher income families
can make home ownership a reality in the challenging Boston real estate market. This work is vital for helping families to have the stability
that comes with home ownership. Together, MONUM and the Boston Home Center
seek to develop a Homebuying Planner app that guides
families through the often complicated stages of home buying. During this course, you will design, build and evaluate prototypes of this app,
which will inform MONUM and the Boston Home Center's next steps in developing a software tool for their home buying courses.
One of your final deliverables for this class will be a functional web application. It must
- Have a substantial user interface. A health screening system that simply administers a questionnaire is not enough.
- Be interactive. A system that simply displays a page of text or sequences through a series of pages would not be acceptable.
- Work robustly. You will need to fully build what you propose. Ideas are not enough. Your project should be fully implementable by the end of the semester, although we will consider larger projects in which you primarily develop the interface and leave some implementation details for later.
- Address the health-related problem that the instructor has chosen for this course (poverty).
Your project should
- Be creative.
- Be original.
- Be non-obvious.
- Have a "wow" factor.
- Allow you, at the end of this course, to have an amazing system to add to your design/programming portfolio.
An important note: Your software must run robustly on, and be optimized for smartphones. To reduce programming complexity and enable the project to be completed within the course time constraints, teams should implement their software as a web app, not a native application.
Assignment # |
Due Date |
Description |
||
T1 |
Sunday 9/25, by 6pm |
Team Assignment #1: Team Formation & Background ResearchT1 grading rubricT1 instructions |
||
T2 |
Wednesday, 10/12, by 6pm |
Team Project Assignment #2 - InterviewsT2 instructionsInterview GuideT2 grading rubric |
||
T3 |
Thursday, 10/27, by 11:59pm |
Team Project Assignment #3 - Affinity Diagram, Persona & Design IdeationT3 instructionsPersona TemplateExample Participant Attribute MappingT3 Grading Rubric |
||
T4 |
Wednesday, 11/16, by 6pm |
Team Project Assignment #4 - Requirements Identification & Design IdeationT4 instructionsNote: Your PDF report is due on blackboard by 11/16 @ 6pm. Your paper prototyping kit will be due in class, 11/16. |
||
T5 |
Wednesday, 12/7, by 6pm |
|
||
T6 |
Sunday, 12/11, by 11:59pm |
|
[1] "About." http://newurbanmechanics.org/about/. New Urban Mechanics. Accessed September 5, 2016.