Date | Reading | Quiz | Program due | Class Topic | |
1/4 | Chapter 1 | Organization Machines and Languages History And Terminology The Sampler Program | |||
1/8 | Chapter 2 | Graphics Primitives (samples from JAVA) | |||
1/9 | Section A.1 pages 84 - 88 | Points and Lines DDA Algorithm | |||
1/11 | Pages 88 - 94 | Bresenham's Line Algorithm | |||
1/15 | Section 3.5 | Circles | |||
1/16 | Sampler due | Finish & Review | |||
1/18 | Quiz 1 | The 2-D Project | |||
1/22 | pages 117 - 127 | Scan-Line Fill | |||
1/23 | pages 127 - 130 | Boundary-Fill Algorithm Flood-Fill Algorithm | |||
1/25 | Section 4.1 | Go over Quiz Line Attributes | |||
1/29 | handout | Functional Spec for 2-D Project due | Write Modes Simple Movement | ||
1/30 | Pixmaps Simple Motion | ||||
2/1 | Section A.2 Section 5.1 | Transformations and Matricess | |||
2/5 | sections 5.2 - 5.4 | Homogeneous Coordinates Composite Transformations | |||
2/6 | Pages 224 - 230 | User Interfaces | |||
2/8 | Section 6.8 | Cohen-Sutherland Line Clipping | |||
2/12 | Quiz 2 | More Clipping | |||
2/13 | Chapter 8 | Polygon Clipping | |||
2/15 | Section 10.6 | Spline Representations | |||
2/19 | Section 10.7 | Cubic Splines | |||
2/20 | Section 10.8 | Bezier Curves | |||
2/22 | Quiz 3 | The 3-D project | |||
2/26 | 2-D Project due | 3-D Concepts | |||
2/27 | Chapter 9 | more 3-D Concepts Visible Surface by Ray-Tracing | |||
3/1 | Section 13.10 Handout | Ray-Sphere Intersection | |||
3/5 | Sections 14.1 - 14.2 | Illumination Models Ambient Light Diffuse Reflection | |||
3/6 | Sections 15.1 - 15.3 | Color Models CIE Chromaticity Diagram | |||
3/8 | Section 15.4 Sections 15.7 - 15.8 | 3-D Project due | RGB Color Model HSV Color Model | ||
3/11 | Final Exam |
Last Updated: December 26, 2001 4:54 p.m. by