Lab 4

Lab description lab4.pdf lab4.html

Abstracting over Data Definitions

Class definitions for a banking system: lab4-banking.bjava

Using the World library: Designing the Pong Game

Skeleton of the program that implements the Pong game: pong-game-skeleton.ijava

Sample program to show how to use the World: WorldDemo.ijava

Understanding Equality - for Simple Classes and Containment