CSG140 Computer Graphics - Spring 2004 - General Information
Professor Futrelle -
College of Computer and Information Sciences, Northeastern U., Boston, MA
Version of 26 February 2004
Course description, from the catalogue:
CS G140 Computer Graphics 4 Credit hours
Introduces the fundamentals of two-dimensional and
three-dimensional computer graphics, with an emphasis on
approaches for obtaining realistic images. Covers two-dimensional
algorithms for drawing lines and curves, anti-aliasing, filling,
and clipping. Studies rendering of three-dimensional scenes
composed of spheres, polygons, quadric surfaces, and bi-cubic
surfaces using ray-tracing and radiosity. Includes techniques for
adding texture to surfaces using texture and bump maps, noise,
Prerequisite: Working knowledge of linear algebra.
In addition and partly in replacement of some of the topics
mentioned above, there will material and work on 2D and especially, 3D animation.
- Course Key Number:
- Northeastern University, and the
College of Computer and Information Sciences, Boston, MA.
- Professor Robert P. Futrelle
Email me at: email@example.com.
You can also use a
to contact me without needing email access at all.
- Futrelle's Office:
- 115 Cullinane, Lab: 53CN
- Hardcopy mailbox:
- 161 Cullinane
- Futrelle's office: 617-373-4239, Lab: 617-373-4607
- Fundamentals of Computer Graphics
by Peter Shirley (A K Peters, 2002) 1st edition.
- Personal Help:
- If you need help at any time, find Prof. Futrelle
or call or send email, or ask in class to set up an appointment.
Regular office hours are Mondays 12-1:30 and Thursdays 12-1:30.
- On-line help:
- There is a ton of information about computer graphics and about
Java graphics on the web. See the
graphics info link on the homepage.
- Thursdays, 6pm-9pm 210 SH.
- All students will do graphics programming, including an
end-of-semester project (with an interim report).
There may be some small interim projects also.
I prefer that you do it in Java. The examples I've posted are in Java.
The absolute requirement is that I be able to compile, run and view
your graphics code on the College's Sun Solaris system.
Also, you must be careful to "present" your work well.
Just handing me a bunch of code with no explanation will not do.
- The grading percentages are as follows:
- Quiz #1 5%
- Programming assignment #1 (2 triangles) 10%
- Programming assignment #2 (polyhedra) 15%
- Midterm Exam (closed book) 20%
- Project initial report 5%
- Project penultimate report 0% (for feedback purposes)
- Project final submission 15%
- Final Exam (open book) 30%
- The course email archives:
- All students in the course will be signed up at the
for the mailing list
in order to receive important notices.
You can only post mail to the list using the email address
you're signed up with.
All mail to the list is archived and available here:
Post away -- your questions and information may well be of interest to other
students in the class.
Post mail to the list from your registered email address
Go to CSG140 home page.
or RPF's Teaching Gateway or