Research Paper Selection
Please select 4 papers that you would be interested in possibly presenting in class. Put them in your preferred order and send the list to Zeeshan (sayyed.z@husky.neu.edu). If there are any classes during the term when you would NOT be able to present, please also indicate those days in your email.
Your paper will be selected from the four that you specify.
Electronic versions of all the papers are temporarily found here: http://www.ccs.neu.edu/home/intille/teaching/HCI/Papers/HCIResearchPapers.zip
Health interfaces
- O’Brian and Mueller, Jogging at a Distance, CHI 2007
- Lee at al., PmEB: A Mobile Phone Application for Monitoring Caloric Balance, CHI 2006
- Shinohara and Wobbrock, In the Shadow of Misperception: Assistive Technology Use and Social Interactions, CHI 2011
- Choe et al., Opportunities for Computing Technologies to Support Healthy Sleep Behaviors, CHI 2011
- Klasnja, Consolvo, and Pratt, How to Evaluate Technologies for Health Behavior Change in HCI Research, CHI 2011
- Purpura et al., Fit4Life: The Design of a Persuasive Technology Promoting Healthy Behavior and Ideal Weight, CHI 2011
- Iqbal et all, Hang on a Sec! Effects of Proactive Mediation of Phone Conversations While Driving, CHI 2011
- Lee and Dey, Reflecting on Pills and Phone Use: Supporting Awareness of Functional Abilities for Older Adults, CHI 2011
- Wilcox et al, Characterizing Patient-Friendly “Micro-Explanations” of Medical Events, CHI 2011
- Maitland and Chalmers, Designing for Peer Involvement in Weight Management, CHI 2011
- Lee, Kiesler, and Forlizzi, Mining Behavioral Economics to Design Persuasive Technology for Healthy Choices, CHI 2011
- Kaptein, Duplinsky, and Markopoulos, Means Based Adaptive Persuasive Systems, CHI 2011
Ethnography
- Unruh et al., Transforming Clinic Environments into Information Workspaces for Patients, CHI 2010
- Hinman and Matovu, Opportunities and Challenges for Mobile-based Financial Services in Rural Uganda, CHI 2010
- Swan and Taylor, Notes on Fridge Surfaces, CHI 2005
- Odom, Zimmerman and Forlizzi, Teenagers and Their Virtual Possessions: Design Opportunities and Issues, CHI 2011
Older adults
- Chu Yew Yee et al., Investigating Narrative in Mobile Games for Seniors, CHI 2010
- Piper, Campbell, Hollan, Exploring the Accessibility and Appeal of Surface Computing for Older Adult Health Care Support, CHI 2010
- Bickmore, Caruso, Clough-Gorr, Acceptance and Usability of a Relational Agent Interface by Urban Older Adults, CHI 2005
- Keyani et al., DanceAlong: Supporting Positive Social Exchange and Exercise for the Elderly Through Dance ,CHI 2005
Mobile
- Mistry, Maes, and Chang, WUW - Wear Ur World - A Wearable Gestural Interface, CHI 2009
- Patrick, Griswold, Raab, Intillle, Health and the Mobile Phone, AJPM 2008
- Williamson, Murray-Smith, and Hughes, Shoogle: Excitatory Multimodal Interaction on Mobile Devices, CHI 2007
- Hinckley and Song, Sensor Synaesthesia: Touch in Motion, and Motion in Touch, CHI 2011
- Findlater, Wobbrock, and Wigdor, Typing on Flat Glass: Examining Ten-Finger Expert Typing Patterns on Touch Surfaces, CHI 2011
Anthropomorphic interfaces
- Bickmore, Pfeifer, and Jack, Taking the Time to Care: Empowering Low Health Literacy Hospital Patients with Virtual Nurse Agents, CHI 2009
Speech interfaces
- Patel et al., Avaaj Otalo — A Field Study of an Interactive Voice Forum for Small Farmers in Rural India, CHI 2010
- Vertanen and MacKay, Speech Dasher: Fast Writing using Speech and Gaze, CHI 2010
- Dahlback et al., Similarity is More Important than Expertise: Accent Effects in Speech Interfaces, CHI 2007
Interface Design Tools & Toolkits
- Chang, Yeh, and Miller, GUI Testing Using Computer Vision, CHI 2010
- Ashbrook and Starner, MAGIC: A Motion Gesture Design Tool, CHI 2010
- MacIntyre et al., DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences, SIGGRAPH 2005
- Li, Hong, and Landay, Topiary: A Tool for Prototyping Location-Enhanced Applications, UIST 2004
- Landay and Meyers, Sketching Interfaces: Toward More Human Interface Design, IEEE Computer 2001
- Kumar et al., Bricolage: Example-Based Retargeting for Web Design, CHI 2011
CSCW
- Bernstein et al., Soylent: A Word Processor with a Crowd Inside, UIST 2010
- Kirman et al., Improving Social Game Engagement on Facebook through Enhanced Socio-Contextual Information, CHI 2010
- DiMicco, Pandolfo, and Bender, Influencing Group Participation with a Shared Display, CSCW 2004
- Erickson et al., Synchronous Interaction Among Hundreds: An Evaluation of a Conference in an Avatar-based Virtual Environment, CHI 2011
- White, Richardson, and Liu, Effects of Community Size and Contact Rate in Synchronous Social Q&A, CHI 2011
- Mamykina et al., Design Lessons from the Fastest Q&A Site in the West, CHI 2011
Tangible interfaces
- Tuddenham, Kirk, and Izadi, Graspables Revisited: Multi-Touch vs. Tangible Input for Tabletop Displays in Acquisition and Manipulation Tasks, CHI 2010
- Piper, Ratti, and Ishii, Illuminating Clay: A 3-D Tangible Interface for Landscape Analysis, CHI 2002
- Lee et al., HandSCAPE: A Vectorizing Tape Measure for On-Site Measuring Applications, CHI 2000
- Levesque et al., Enhancing Physicality in Touch Interaction with Programmable Friction, CHI 2011
- Badshah et al., Interactive Generator: A Self-Powered Haptic Feedback Device, CHI 2011
- Casiez et al., Surfpad: Riding Towards Targets on a Squeeze Film Effect, CHI 2011
Affective interfaces
- Puri et al., StressCam: Non-contact Measurement of Users’ Emotional States through Thermal Imaging, CHI 2005
- Diakopoulos and Shamma, Characterizing Debate Performance via Aggregated Twitter Sentiment, CHI 2010
- Sundstrom, Stahl, and Hook, eMoto – Affectively Involving both Body and Mind, CHI 2005
Body interfaces
- Nancel et al., Mid-air Pan-and-Zoom on Wall-sized Displays, CHI 2011
- Cohn et al., Your Noise is My Command: Sensing Gestures Using the Body as an Antenna, CHI 2011
- Nacke et al., Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction, CHI 2011
Design
- Dow et al, Parallel Prototyping Leads to Better Design Results, More Divergence, and Increased Self-Efficacy, TOCHI 2010
- Harrison et al., Kineticons: Using Iconographic Motion in Graphical User Interface Design, CHI 2011
People
- Duggan and Payne, Skim Reading by Satisficing: Evidence from Eye Tracking, CHI 2011
Games
- Linehan et al., Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games, CHI 2011
- Andersen et al., Placing a Value on Aesthetics in Online Casual Games, CHI 2011
Miscellaneous
- Chetty et al., Why is My Internet Slow?: Making Network Speeds Visible, CHI 2011
- Komanduri et al., Of Passwords and People: Measuring the Effect of Password-Composition Policies, CHI 2011
- Huang, White, and Dumais, No Clicks, No Problem: Using Cursor Movements to Understand and Improve Search, CHI 2011
Special populations
- Kane, Wobbrock, and Ladner, Usable Gestures for Blind People: Understanding Preference and Performance, CHI 2011