The goal of the course is to expose students to the practice of programming at a reasonably large scale. While the principal way of learning to develop software is to develop software, this course teaches how the program design principles of the prerequisite courses scale to a large code base. Indeed, without relying on such fundamental design principles, a large code base may quickly become prohibitively complex and incomprehensible.
Additionally, the courses also continues the development of collaboration-communication skills from the prerequisite programming courses. Going beyond pair programming, the course introduces panel-based code reviews. Students present their solutions to their peers (in class), and student panels act as reviewers. Both presenting code and understanding such presentations are critical skills for the modern software developer.
This course relies on Fundamentals I, Fundamentals II, Object-Oriented Design, and any co-op. Knowledge of Logic in Computer Science and Theory of Computation might help.
Design Rationale of the Undergraduate Curriculum
For a detailed discussion of the role of Software Development in the undergraduate programming curriculum, you may wish to read Developing Developers.