*operation* void find_set(Vertex_selector *&r,DemIdent* set_name) *traverse* *from* Class_set_def_Amplist *to-stop* Class_set_def *wrapper* Class_set_def *prefix* (@ if (this->get_class_set_name()->get_name()->g_equal(set_name)) r = this->get_class_set(); @)