Casper Harteveld

Assistant Professor – Game Design, Art + Design, College of Arts, Media and Design

Dr. Harteveld is an assis­tant pro­fes­sor in the Game Design Pro­gram and a mem­ber of the Playable Inno­v­a­tive Tech­nolo­gies research group. He earned his Ph.D. from Delft Uni­ver­sity of Tech­nol­ogy in The Nether­lands where he worked as a researcher in the fac­ulty of tech­nol­ogy, pol­icy & man­age­ment and was affil­i­ated with the TU-Delft Cen­tre for Seri­ous Gam­ing, and Deltares, an applied research insti­tute in the field of water, sub­sur­face, and infra­struc­ture. He received his Bach­e­lor of Sci­ence and Mas­ter of Sci­ence (cum laude) in sys­tems engi­neer­ing, pol­icy analy­sis, and man­age­ment at Delft Uni­ver­sity of Tech­nol­ogy and his Bach­e­lor of Sci­ence in psy­chol­ogy at Lei­den Uni­ver­sity in The Nether­lands. Dr. Harteveld was the lead designer of the 3D dig­i­tal game, Levee Patroller, which has been exhib­ited at the NEMO Sci­ence Museum in Ams­ter­dam and the Delft Sci­ence Cen­tre, and co-designer and advi­sor of count­less other indus­try– and government-funded games – from sim­ple board and card games to vir­tual worlds. He is the author of the books Tri­adic Game Design (Springer, 2011) and Mak­ing Sense of Vir­tual Risks (IOS Press, 2012), has writ­ten over 20 other pub­li­ca­tions, and was guest edi­tor for Sim­u­la­tion & Gam­ing. His research focuses on the design, use, and eval­u­a­tion of games with a seri­ous pur­pose. He is specif­i­cally inter­ested in the use of games to fos­ter sense-making skills – a use he con­sid­ers sensegam­ing – and to learn more about what sense-making is and how it can be improved in non-game envi­ron­ments. For his work he was awarded the Young Tal­ent Prize of Infor­ma­tion Sys­tems from The Royal Hol­land Soci­ety of Sci­ences and Human­i­ties. He teaches the courses Game Inter­face Design and Games and Learning.

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