Recent News & Events

Malicious Code Detection in Software Supply Chain

cigital

Topic: Malicious Code Detection in Software Supply Chain
Speaker: Rishabh Gupta, Security Consultant, Cigital, Inc.

Date: 03/26/2015, Thursday
Time: 6:00 PM
Venue: West Village G 106

Cigital team including Senior Consultant Dawn Carroll and Security Consultant HyeJung Cindy Yoon (Northeastern MSIA Alumni) will also be available to answer general question about information security industry, Cigital and various career opportunities after the session.

About the Event:

Developers often have full access to the source code running your critical systems. For a malicious insider this access enables them to insert logic bombs, siphon data, or sabotage the system. Unfortunately, scanning tools alone are incapable of finding malicious code because it looks normal. Rishabh will demonstrate ways to detect malicious functionality and how to address this threat. There will be recruiters coming down from Cigital to speak to any students who might have questions and concerns about applying at Cigital for internships/co-op or fulltime positions.

About the Speaker:

ISSA NEU student chapter is honored to have Rishabh, host our first guest speaker session for the spring 2015 semester. He is an experienced security professional, with main focus on malware analysis and stealth analysis techniques. He has been working for Cigital since the past two years with prime focus on Security Code Reviews. He has a Master’s Degree from George Mason University with concentration in Information Security and Assurance.

Ian Gorton Named Director of CS- Seattle

Ian Gorton named Director of Computer Science, Northeastern, Seattle

ian gortonDr. Ian Gorton will be joining Northeastern’s College of Computer and Information Science’s Seattle campus as Director of Computer Science, effective June 1, 2015.

Gorton comes to Northeastern with 25 years of experience working in the software industry, academia, and government labs, both in the United States and Australia. He currently serves as a senior member of the Technical Staff with the Carnegie Mellon University Software Engineering Institute in Pittsburgh. Prior to Carnegie he worked as a lab fellow at the US Department of Energy’s Pacific Northwest National Laboratory. His research at both organizations focused on software architectures and technologies for scalable, big data systems in various scientific, engineering, and health-related domains.

“We just found the perfect person who’s the correct blend of knowing how to manage, teach and educate, and who is highly respected in the research community,” says Carla Brodley, Dean of Northeastern’s College of Computer and Information Science. “He has spent his career at this really interesting juncture of industry and academia. That’s perfect for the program that we’re building in Seattle.”

Gorton is widely cited for his work in software architecture, performance modeling, and big data systems. He has authored three books, including the highly regarded Essential Software Architecture, and more than 150 peer-reviewed journal and conference papers. He is a Senior Member of the IEEE Computer Society and a Fellow of the Australian Computer Society.

“Joining Northeastern’s Seattle campus is an exciting opportunity because it’s the chance to establish a world-class program that can forge synergies between education, practice, and research,” Gorton says. “There’s a well-established tech sector there, a great university sector, and lots of non-profit research labs. Being able to immerse myself in that community is really, really exciting.”

Northeastern’s Seattle campus offers graduate degrees that fill the region’s critical needs for highly educated professionals in computer science. “There’s a gap in how many high-tech jobs there are and the number of people educated in high tech,” says Brodley. “There just aren’t enough people. We’re trying to help broaden the pipeline both through our MS in CS and through a new on-ramp to the MS in CS for students who did not study CS as undergraduates.”

This program, called the ALIGN MS in CS, is a program for students who already have a bachelors in some other discipline. The program includes a custom-designed four course Post-Baccalaureate certificate that prepares students to move into the Masters program with the goal of going from there into industry.   Current students in the program come from diverse disciplines such as English, Political Science, Classics and Biochemistry.  In the last three years, Northeastern has piloted both the MS in CS and the ALIGN MS in CS in Seattle, and the first students will graduate in Fall of 2015.  Dr. Gorton will take the program in new exciting directions, including substantial growth to respond to the critical need for computer scientists in the Northwest.

 

PhD Open House for New Admits: March 20-21, 2015

Go Time for Game Jammers

Cre­ating a game often takes months or even years. But for one weekend each year, thou­sands of people from dozens of coun­tries con­dense the process into 48-​​hours.

Global Game Jam gives teams of game devel­op­ment enthu­si­asts the chance to make short, but mem­o­rable video games, board games, and card games based on a common theme. Last month, three North­eastern entities—the Playable Inno­v­a­tive Tech­nolo­gies Lab, the Center for the Arts, and the Dig­ital Media Com­mons—hosted the 2015 Boston Global Game Jam, whose theme was “What Do We Do Now?”

Event orga­nizer Casper Harteveld, an assis­tant pro­fessor of game design in the Col­lege of Arts, Media and Design, noted that 169 people par­tic­i­pated in the Boston Jam, cre­ating 33 games. World­wide, 28,872 people in 78 coun­tries cre­ated 5,426 games.

Here, North­eastern stu­dent and fac­ulty “jam­mers” dis­cuss their Global Game Jam experiences.

Every­thing is Fine

First-​​time jammer Amanda Win­field, AMD’17, ini­tially learned about Global Game Jam at Northeastern’s Game Demo Day, where stu­dents show­cased games they had made at last year’s event.

“I’m an aspiring game artist and ani­mator, so spending 48 hours making a game sounded great,” Win­field explained. “But spending 48 hours straight making a game with little sleep sounded daunting.”

Her team cre­ated Every­thing is Fine, a video game in which the player con­trols an astro­naut who has landed on the moon just as Earth is being destroyed. The astro­naut goes about his days thinking he’s the last person on Earth, and the goal of the game is to sur­vive the sup­posed predica­ment, both phys­i­cally and mentally.

“I think the most sur­prising moment of the game jam was when I real­ized I was still in the library at 4 a.m. and so was most of my group,” she said. “The most exciting moment was seeing our game come together.”

What do Wii Do Now?

Asso­ciate pro­fessor of game design Celia Pearce has served as a judge at past Global Game Jams but decided to work as a jammer this time around.

“I’ve never done it before and I wanted to have the expe­ri­ence from the par­tic­i­pants’ view­point,” explained Pearce, a world leading expert on vir­tual worlds and mul­ti­player gaming. “I also got involved with a project I really like and am hoping our team will con­tinue devel­oping it.”

Her team’s project is called What do Wii Do Now?, which Pearce said was pro­posed by Mark True­blood, AMD’16. In each level of the game, the player has to per­form a spe­cific task with the Wii remote. In one level, the user has to shake—and then open—a soda can. In another, he has to nav­i­gate a maze in order to find his fellow players.

“Game jams are always exciting, and it’s fun to see what people come up with,” Pearce said. “I also just love the process of designing games.”

We Need To Talk

Jen­nifer Tella, AMD’15, and Dan Jackson, exec­u­tive director of the NULawLab, teamed up to create a video game called We Need To Talk. In their game, the user con­trols a mar­riage coun­selor who is working with a super­hero duo that wants advice on how to end their romantic rela­tion­ship while main­taining their super­hero partnership.

“I’m not a gamer,” said Jackson, who was par­tic­i­pating in his first Global Game Jam. “But the way the jam was organized—from start to finish—allows anyone to become a con­tributing part of a team.”

Tella, who was par­tic­i­pating in her third Global Game Jam, noted that the expe­ri­ence gives gamers like her the oppor­tu­nity to try new things. “It’s like a fun sized candy bar com­pared to the daunting king size that a full game project can turn into,” she said. “You get all the best parts without having to worry as much about the long-​​term side effects.”