| The JPT package edu.neu.ccs | 42 files | Stringable and Its Classes |
| The JPT package edu.neu.ccs.codec | 4 files | Encoding/Decoding String Arrays |
| The JPT package edu.neu.ccs.console | 5 files | Console IO Support |
| The JPT package edu.neu.ccs.filter | 9 files | IO Filter Support |
| The JPT package edu.neu.ccs.gui | 149 files | Rapid GUI Development Tools |
| The JPT package edu.neu.ccs.jpf | 5 files | Java Power Framework for Testing |
| The JPT package edu.neu.ccs.parser | 4 files | Internal Parse Routines |
| The JPT package edu.neu.ccs.pedagogy | 1 file | Turtle Graphics |
| The JPT package edu.neu.ccs.quick | 13 files | Quick Data Structure Initialization |
| The JPT package edu.neu.ccs.util | 19 files | Miscellaneous Utilities |
The Java file
Stringable.java
The Stringable interface describes data model objects whose state
can both
be encapsulated into a String (using toStringData)
and
be set from a suitable String (using fromStringData).
In particular, a Stringable object is mutable which is often more
convenient for dealing with user interaction than immutable types.
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The Java file
XObject.java
The abstract class XObject is the standard base class for
building Stringable objects.
The Java file
XNumber.java
The abstract class XNumber is the standard base class for
building numeric Stringable objects.
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The Java file
XBoolean.java
The Java file
XChar.java
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The Java file
XByte.java
The Java file
XShort.java
The Java file
XInt.java
The Java file
XLong.java
The Java file
XFloat.java
The Java file
XDouble.java
The Java file
XComplex.java
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The Java file
HexXByte.java
The Java file
HexXShort.java
The Java file
HexXInt.java
The Java file
HexXLong.java
The Java file
HexXFloat.java
The Java file
HexXDouble.java
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The Java file
XPoint2D.java
The Java file
XLine2D.java
The Java file
XRect.java
The Java file
XSquare.java
The Java file
XOval.java
The Java file
XCircle.java
The Java file
XRoundRect.java
The Java file
XRoundSquare.java
The Java file
XInterval.java
For additional Stringable geometric types, see also
PathNode and PathList
in the package edu.neu.ccs.gui.
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The Java file
Strings.java
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The Java file
XString.java
The Java file
XBigInteger.java
The Java file
XBigDecimal.java
The Java file
XColor.java
The Java file
Colors.java
The Colors class is a support class that supplies a large list
of named RGB colors that
may be entered directly by the user,
may be used in the
XColor
method fromStringData,
and may be accessed interactively in the dropdown view incorporated as an
option into ColorView.
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The Java file
XPolynomial.java
The Java file
XPolynomialComplex.java
The Java file
XFourier.java
The Java file
Function.java
The class Function is a collection of interfaces
that classify functions that accept and return values of
type double according to the number and kind of
direct function arguments.
For example, a class that implements the interface
Function.OneArg is required to have a method
with the following signature.
public double evaluate(double x).
The Java file
FunctionComplex.java
The class Function is a collection of interfaces
that classify functions that accept and return values of
type XComplex according to the number and kind of
direct function arguments.
The Java file
Parameter.java
Class Parameter is a collection of interfaces
that classify functions that accept and return values of
type double according to the number and kind of
auxiliary function parameters.
For example, a class that implements the interface
Parameter.ArrayParam is required to have a method
with the following signature.
public void setParam(double[] params)
The Java file
ParameterComplex.java
Class Parameter is a collection of interfaces
that classify functions that accept and return values of
type XComplex according to the number and kind of
auxiliary function parameters.
The Java file
F.java
A class whose contents consists of higher order functions that take real functions as arguments and produce a real function.
The Java file
FC.java
A class whose contents consists of higher order functions that take complex functions as arguments and produce a complex function.
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The Java file
Codec.java
The Codec interface describes the requirements for a tool that can
encapsulated a String array into a String and then faithfully unencapsulate the
String back into the original String array.
A Codec may be used to make a complex
Stringable
object out of
Stringable
member data objects.
Encoding and decoding operations should be performed through the methods of the
class CodecUtilities
rather than by directly calling a particular Codec.
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The Java file
CountPrefixCodec.java
The Java file
EscapedCodec.java
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The Java file
CodecUtilities.java
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The Java file
ConsoleAware.java
The ConsoleAware interface provides access to the
console object that is shared by all threads in the program.
The console object is an instance of the class
ConsoleGateway.
Methods that operate on the
console object itself include activation of the
console so that it uses its own window,
selection of the default console settings, and provision of
input-output utilities such as prompting that are used by the inner classes.
If you plan to manually initialize the console then the
following calls are recommended:
console.setActivated(true);console.selectColorTextScheme();If you use the Java Power Frame (JPF) environment, then these calls will be done automatically.
The console object provides three data streams:
console.in for inputconsole.out for outputconsole.err for error outputIf the color text scheme has been enabled, then these streams will use the colors blue, black, and red respectively.
Input-output methods in console and console.in
should normally not be called in the event handling thread. Use the class
ThreadedAction
to make an action (such as user input) run in its own thread.
If you use the Java Power Frame (JPF) environment, then
separate threads are created automatically for all methods in the JPF GUI
so there is no need to deal with the threading issues manually.
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The Java file
ConsoleGateway.java
The methods provided by ConsoleGateway itself fall into three
categories:
console settingsprompt, pressReturn,
and confirm that handle common input-output activitiesBack to top of edu.neu.ccs.console or back to top of page
The ConsoleGateway.ConsoleInputStream inner class provides the
extended functionality for the input stream console.in.
Input of primitive types and simple objects types is fully supported by
robust methods that handle input error checking automatically and also parse
and evaluate arithmetic and boolean expressions entered by the user.
Below is a list of the main method names. Each method usually has several
versions to allow the caller to customize the input behavior as desired.
setDataType and getDataType
to control the class of the Stringable object being inputdemandObject, demand,
requestObject, request, and reading
for input of a Stringable objects with various optionsdemandBytedemandShortdemandIntdemandLongdemandFloatdemandDoubledemandChardemandBooleandemandStringdemandBigIntegerdemandBigDecimaldemandColorrequestByterequestShortrequestIntrequestLongrequestFloatrequestDoublerequestCharrequestBooleanrequestStringrequestBigIntegerrequestBigDecimalrequestColorBack to top of edu.neu.ccs.console or back to top of page
The ConsoleGateway.ConsoleOutputStream inner class provides the
functionality for the output streams console.out and
console.err. This class extends the Java class
java.io.OutputStream so much of its functionality is inherited
from Java. Only a few utility methods are added to this base functionality.
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The following classes are used in the implementation of the console
functionality and should normally not be called directly by the
console user.
The Java file
ConsoleInputListener.java
The Java file
ConsoleTextPane.java
The Java file
ConsoleWindow.java
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The Java file StringableFilter.java
The Java file FilterException.java
The StringableFilter interface describes a single filter method that
may be used to determine if a given
Stringable
object is suitable for further processing. If so,
this method will return the object if it need not be modified or will return a
new object if
state changes must be made. If the given
Stringable
object is not suitable, then
the method should throw a FilterException.
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The Java file NumericFilter.java
The Java file BoundFilter.java
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The Java file CaseActionFilter.java
The Java file MinimumBoundFilter.java
The Java file MaximumBoundFilter.java
The Java file RangeFilter.java
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The Java file StringableFilterSequence.java
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The Java file
Displayable.java
The Java file
TypedView.java
The Java file
GeneralView.java
The Java file
StringObjectView.java
The three interfaces Displayable, TypedView, and
GeneralView specifies a hierarchy of functionality for views
intended primarily for mutable data models that are
Stringable.
The interface StringObjectView specifies the functionality for
views that can associate a String represented in the view with
an existing Object in the model. This interface may be used
for mutable or immutable data models.
The Displayable interface requires methods to deal with the
view state of a view, that is, the portion of the state that is in
correspondance with a data model. Incidental aspects of a view such as
geometry and color are not part of the view state.
A Displayable can set or get the current view state as a
String, set or get a similar default view state,
reset the view to its default state, and handle setEnabled
calls by recursive propagation to internal component objects. The
Displayable interface does not make any assumptions about
the data model.
The TypedView interface extends Displayable and
requires methods that deal with the data model. A TypedView
can return the class of its data model via the method
getDataType. In practice, this class should implement
Stringable.
A TypedView can also manage the
extraction of its view state and the creation of a corresponding data model
object via the methods demandObject and requestObject.
Both methods totally encapsulate the error checking process so that if the
view state is invalid for the desired type of return object then the user
will be prompted to make corrections. The method demandObject
insists that the user provide valid input while the method
requestObject offers the option of cancelling the input process if
the data is invalid.
The GeneralView interface extends TypedView and adds
the method setDataType. Thus, a GeneralView is a
TypedView that is able to handle multiple
Stringable data types.
The GeneralView interface requires additional methods beyond the
method setDataType to allow such views to be used with great
flexibility.
The prime examples of GeneralViews are
TextFieldView
and
DropdownView.
The StringObjectView interface requires methods that reflect the
implicit mapping of strings to objects and objects to strings. The methods
getSelectedString and getSelectedObject allow a
caller to query the state of the view either by its selected string (which is
visible in the view) or by its associated object (which is in the model). In
most cases, the user will make selections interactively but it is also
possible to set selections directly using the methods
setSelectedString and setSelectedObject.
The methods getSelectedObject and setSelectedObject
permit a caller to work with a StringObjectView entirely in terms
of objects in the model which is quite convenient.
The prime examples of StringObjectViews are
StringObjectRadioPanel
and
StringObjectDropdown.
Both GeneralView and StringObjectView require methods
addActionListener and removeActionListener that will
support the automatic execution of actions after an interactive change of the
selection in the view by the user.
The Java file
GeneralViewSupport.java
The GeneralViewSupport class provides the core functionality of
a GeneralView in such a way that actual GeneralView
objects can delegate much of their work to this class. Normally, this class
is used internally in a GeneralView object.
The Java file
InputProperties.java
InputProperties is a class utilized in the specification of
the TypedView interface through get and set
methods.
An InputProperties object is a property
list used to store properties pertaining to input components.
There are four bound properties for an input properties that represent the standard properties for an input component and the parameters it contributes to a standard error strategy:
INPUT_PROMPT: the error dialog promptDIALOG_TITLE: the error dialog titleINPUT_MODEL: either JPTConstants.OPTIONAL
or JPTConstants.MANDATORYSUGGESTION: either null or a
String containing a suggestion to the user to help resolve
an error
The use of an InputProperties object by a TypedView
object permits the TypedView object to control what will happen
if an error dialog is needed during input. In particular, if the
INPUT_MODEL is OPTIONAL then the error dialog will
have a CANCEL button whereas if it is MANDATORY
then there will be no CANCEL button and the user will be
required to submit valid input.
The InputProperties class implements a data structure that can
be used to store any number of input properties of any type, keyed using
String property names. An input properties object can be
created so that it shadows the properties stored in a preexisting
InputProperties object or the base InputProperties
object that contains default property values.
The Java file
CancelledException.java
CancelledException is an exception designating that an input
operation was cancelled by the user.
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The Java file
TextFieldView.java (one line text input)
The TextFieldView class is a
GeneralView designed to input a single line of text
using a Java JTextField. A TextFieldView may be
used to input any Stringable
that may be set using a single
line of text that could reasonably be expected to be entered directly by
a user. This functionality is provided by the methods
demandObject and requestObject specified in the
TypedView interface.
Convenience methods are also provided that permit the caller to either
demand or request one of the following types:
boolean, char, byte,
short, int, long,
float, double,
BigInteger, BigDecimal, and String.
The TextFieldView class provides numerous constructors so that
many properties of the view may be set at the time of construction. In
particular, the width of the view may be set. The height of the view is
determined by the current text field font in the look and feel.
The Java file
TextAreaView.java (multi line text input)
The TextAreaView class is a
TypedView designed to input multi-line text using a Java
JTextArea. Using the method getViewState, the
text in the view is returned as an XString object. Further
processing of this data is the responsibility of the caller.
The Java file
BooleanView.java (check box selection)
The BooleanView class is a
TypedView designed to input a boolean value
using a Java JCheckBox. If the check box is checked, then
the state is true, and if it is unchecked, then the state is
false. If the caller wishes to have some Action
performed when the user changes the check box state, such an
Action may be installed.
The Java file
RadioPanel.java (radio button selection)
The RadioPanel class is the base that provides
the common functionality for
OptionsView and
StringObjectRadioPanel.
RadioPanel is designed to input a selection using
a set of Java JRadioButton objects.
The caller may obtain
the label of the selected radio button,
the index of the selected radio button,
or the selected radio button itself.
If the caller wishes to have an Action performed when the
user changes the selected radio button, then the caller has the option
to install an Action that applies to all radio buttons or
to install Actions for each individual radio button.
If desired, the caller may set a LayoutManager to control
the arrangement of the radio buttons.
The Java file
OptionsView.java (radio button selection)
The OptionsView class is a
TypedView
designed to input a selection using
a set of Java JRadioButton objects installed in a
RadioPanel.
The Java file
StringObjectRadioPanel.java (radio button selection)
The StringObjectRadioPanel class is a
StringObjectView
designed to input a selected object using a corresponding
set of Java JRadioButton objects installed in a
RadioPanel.
The Java file
DropdownView.java (editable dropdown list selection)
The DropdownView class is a
GeneralView
based on the dropdown list functionality of the Java
class JComboBox.
DropdownView is designed to input a selection from one
of many text strings that are predefined in the program.
If the dropdown list is made editable, then the user may also enter
string data that will be parsed according the rules of the data
type associated with the GeneralView.
The Java file
StringObjectDropdown.java (dropdown list selection)
The StringObjectDropdown class is a
StringObjectView
based on the dropdown list functionality of the Java
class JComboBox.
StringObjectDropdown is designed to input a selection
from one of many text strings that are predefined in the program.
The caller may also obtain the object associated with one of the
text strings directly.
The dropdown list in this view should not be made editable.
The Java file
SliderView.java (slider selection)
The SliderView class is a
TypedView designed to input an int value in a
bounded range using direct mouse manipulation of a Java JSlider.
The caller may add one or more Action objects to be executed
either while the slider is sliding or when the slider is released.
The Java file
ColorView.java (color selection)
The ColorView class is a
TypedView designed to input a Color. The view
will show a box displaying the selected color and, optionally, an editable
dropdown list for direct input of the color name
or of the R, G, B, Alpha values that make up the color
(represented in decimal or hexidecimal).
If the color box is clicked, a Java JColorChooser dialog is
displayed to permit the user to select the color interactively. The dropdown
list option is provided since a JColorChooser does not let the
user set an Alpha value or choose a color by name.
The Java file
FileView.java (file selection by dialog)
The FileView class is a
TypedView for input of a filename that either represents a
path to an existing file or a path to which a file could be written.
Provides a button that brings up a JFileChooser for easy choice
of an existing file.
The Java file
XObjectView.java
The XObjectView class is a
Displayable designed as a view for the output of the
String representation of the state of an XObject.
This view is not used for user input.
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The Java file
TableLayout.java
TableLayout is the most important layout manager
in the Java Power Tools. This layout manager will arrange components
in a one or two dimensional table as desired. This manager will compute the
row heights and column widths from the preferred size of the components and
can impose minimum values for these measurements if needed. The gaps
between the rows or columns can be set in absolute pixels. If a component
is smaller than its cell, then its alignment within the cell can be set to
the center or to one of the eight compass directions. Cell alignment can be
set for the entire table, for individual rows or columns, or for individual
cells. Finally, null components are handled cleanly by leaving
cells empty as appropriate.
TableLayout is the technical foundation for the panel
TablePanel.
TableLayout can also be used for other Java panels to provide
fine control of component layout.
Since the invention of TableLayout, we have found in practice
that we almost never need to use any other layout manager.
The Java file
CenterLayout.java
CenterLayout maintains a single component in the absolute center
of the parent container. This manager is a precursor to TableLayout
and was inspired by code posted on the internet by an author named
"Sapex".
Since the invention of TableLayout, this layout manager is
rarely used but it still has a role in
JPTFrame
since that frame normally has one object in its content pane.
The Java file
AlignedLayout.java
AlignedLayout maintains a single component either in the absolute
center of the parent container or in one of the eight compass directions.
This manager is a precursor to TableLayout.
Since the invention of TableLayout, this layout manager is
rarely used.
The Java file
AbsoluteLayout.java
AbsoluteLayout is to the extent possible a hands off
layout manager. However, in 2.3.5, a serious bug was fixed and this
fix required a policy concerning how to compute the size of each of the
installed components. Here is the policy.
If a Component is actually a Container
then its size is computed by calling getPreferredSize
and any existing size set by setSize is ignored.
This permits objects that extend Container to
effectively change their size by changing the return value of
getPreferredSize and this change is not affected
by an obsolete value set earlier by setSize.
For a general Component, the size is set to be
the maximum of getSize and getMinimumSize.
This approach was a design choice based on the fact that for
many older Java Component objects people often
directly set the size and do not bother with the minimum size.
This means that the resulting size set in this layout manager
is at least a big as both the actual size set earlier and the
minimum size.
The size policy is consistent with the effort in JPT to use
getPreferredSize (which is algorithmic) rather
than rely on size settings that may become obsolete for
dynamically changing components.
The use of this layout manager is not recommended unless the application is fully capable of handling the layout responsibities for a panel.
AbsoluteLayout is used for the
Zoo panel.
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The Java file DisplayPanel.java
DisplayPanel is the base panel for all other JPT panels.
DisplayPanel implements the
Displayable interface
and is designed to recursively propagate
Displayable method
calls to contained components that are also
Displayable. In
particular, the method setEnabled is propagated to all of its
immediate components (which oddly is not the Java default) and will
therefore recursively propagate to its
Displayable components.
DisplayPanel also provides the default implementation of the
following special methods:
makeComponent method that constructs a
Component from an Object by calling the
corresponding static method from ComponentFactoryaddObject methods that add more general objects to
the panel by using the makeComponent method to convert
these objects into suitable componentsuniformizeSize method that forces all items in the
panel to have the same preferred size if that sizing policy is desired
The Java file
ComponentFactory.java
ComponentFactory has 3 static methods:
makeComponent that constructs a Component
from an ObjectmakeIcon that constructs an Icon
from an ObjectmakePaintable that constructs a Paintable
from an Object
The first two methods both make certain specific attempts to convert a
general Object into the desired type. If these attempts
fail then the methods use the makePaintable method to try
to convert the Object into a Paintable. If
that attempt succeeds then the Paintable is placed
into a PaintableComponent. On the other hand, if this
final attempt fails then null is returned.
The table below shows more about how makeComponent works.
| Argument | Return | ||
Component |
The same Component |
||
String |
Annotation |
||
Icon |
Annotation |
||
Action |
JButton |
||
Paint |
PaintSwatch |
||
|
PaintableComponent |
||
| otherwise | null |
The table below shows more about how makeIcon works.
| Argument | Return | ||
Icon |
The same Icon |
||
Paint |
PaintSwatch |
||
|
PaintableComponent |
||
| otherwise | null |
The table below shows more about how makePaintable works.
| Argument | Return |
Paintable |
The same Paintable |
Shape |
ShapePaintable |
PathList |
ShapePaintable |
Image |
ImagePaintable |
ImageIcon |
ImagePaintable |
String |
TextPaintable |
Point2D |
PointPaintable |
Object[] |
PaintableSequence |
| otherwise | null |
Notice that if the argument to makePaintable is an array
of Object then the method is called recursively on the
items in the array to make a PaintableSequence.
To permit overriding, the method makeComponent in
DisplayPanel is a member method
that calls this static method.
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The Java file
BufferedPanel.java
BufferedPanel is a panel that automates the refresh process by
repainting itself from a persistent graphics state that is stored in 2
data structures for the background layer and sprite layer.
BufferedImage object holds a bit-map that is used
to paint the background layer of the BufferedPanel.PaintableSequence object holds a collection of
Paintable objects that are painted above the background
layer in the sprite layer.
Since these objects are Paintable, they have all
of the properties of Paintable including the ability to
be mutated by arbitrary affine transforms.
To use the BufferedPanel background layer properly, the caller
should paint to the stored buffer whose graphics context is available
through the method call getBufferGraphics. All calls in Java
2D graphics are available for this purpose. For more sophisticated
manipulation of the background layer, the caller may access the buffer
itself through the method call getBuffer.
To use the sprite layer of a BufferedPanel, there are various
methods to add, append, or remove one or more objects to or from the layer. These
objects are passed through the makePaintable method of
ComponentFactory to create a Paintable if needed.
When the caller is ready to display the changes made to the 2 panel data
structures, the repaint method on the panel should be invoked.
A BufferedPanel may be made responsive to the mouse by
installing appropriate mouse actions using the built-in mouse action
adapter object. Such actions may be defined by the caller. There is also
a default set of mouse actions that may be used to drag the paintables in
the sprite layer. To obtain these actions, use the method
installSimpleMouseActions.
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The Java file
TablePanel.java
TablePanel is the most important panel in the Java Power Tools.
This panel is based on TableLayout.
TablePanel is designed to quickly build one or two dimensional tables
of components constructed from objects using the makeComponent method.
Due to the TableLayout algorithms,
TablePanel is able to
handle the alignment of objects within cells and the gaps between cells.
Furthermore, since TablePanel's nest within TablePanel's,
layouts of arbitrary complexity may be easily achieved.
The TablePanel constructors are designed to allow a table to be built
in a ready to use state by permitting the caller to provide all objects to
be installed and all other relevant parameters. The objects may be supplied as
an array of Object that is either one or two dimensional. These
objects will be converted to components using the method makeComponent.
It is also possible to build a table algorithmically by supplying the dimensions
of the table together with a strategy for building objects that is encapsulated
in a TableGenerator object.
The TablePanel class has numerous constructors but the three most
important constructors are:
TablePanel(Object[][] contents, int hgap, int vgap, int align)
TablePanel(Object[] contents, int orientation, int hgap, int vgap, int align)
TablePanel(TableGenerator tg, int rows, int cols, int hgap, int vgap, int align)
In the first two constructors, the contents array parameter supplies the
objects that will be converted into components via the makeComponent method
and then inserted into the table. In the third constructor, the TableGenerator
tg supplies the objects for the table algorithmically and the size of the table is
determined by the given rows and cols. In the second constructor, the caller
must supply the display orientation which is one of the following constants from
SwingConstants or JPTConstants:
HORIZONTALVERTICAL
The parameters hgap and vgap represent the standard horizontal and vertical
gap between table cells. Finally, the align parameter determines the alignment of
components within table cells when the components are smaller than the cells. The
align parameter is one of the following constants from SwingConstants
or JPTConstants:
CENTERNORTHNORTH_EASTEASTSOUTH_EASTSOUTHSOUTH_WESTWESTNORTH_WEST
The Java file
TableGenerator.java
The TableGenerator interface specifies an algorithm for building
the contents of a table via the method makeContents that returns
an Object for each row and column of the table.
The Java file
CellPosition.java
CellPosition is a simple helper class to encapsulate a row and
column position in a table.
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The Java file
Zoo.java
A Zoo is a ZooContainer
that allows selection and direct mouse manipulation of its components.
A Zoo is a container used to contain components that can be moved and
resized through direct mouse manipulation. In this way, a Zoo is like
a desktop for components. In a Zoo, it is permissible to overlap
components if that is desired.
An individual component, or a collection of components, may be selected through direct mouse manipulation or through method calls. A selected component is painted with a box surrounding its bounds. The components that are currently selected may be retrieved using various methods. A component is selected if it is clicked with the mouse. To select multiple components, hold the Shift key when selecting the components.
Components in a Zoo are called child items. All child items
are contained at the top level of the Zoo. Components may be grouped
into a ZooGroup which is treated
as a single entity in the Zoo.
To permit a child item to be treated alternately as an object for mouse
manipulation or as Java component with its own functionality, each child item
is encapsulated in a transparent
Laminate object that will either handle the mouse when the child
item is being manipulated or, if the Zoo is not in edit mode,
will pass this mouse information through to the component that is encapsulated.
The Java file
ZooGroup.java
The Java file
ZooContainer.java
The Java file
Laminate.java
The three classes above are helper classes for Zoo.
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The Java file
ActionsPanel.java
ActionsPanel is a precursor to TablePanel. Its use of
an array of Action objects to define a panel of JButton
objects was one of the inspirations for TablePanel. Despite the
fact that one can now install a button into a TablePanel using an
Action object, there are still reasons to use
ActionsPanel. Since an ActionsPanel consists solely of
buttons, one can define the default button that is executed by a press of the
return key. In addition, ActionsPanel makes it easy to provide each
button with a tool tip. To make all buttons in an ActionsPanel have
the same size, use the inherited method uniformizeSize.
The Java file
DisplayCollection.java
DisplayCollection creates a one dimensional table of
Displayable components.
Since the invention of TablePanel, this panel is rarely used.
The Java file
SimpleArrayPanel.java
SimpleArrayPanel (which was introduced in 2.4.0) is a much simpler way to
create user controlled array views than the older class
ArrayPanel.
It is recommended that this class be used for future development.
The javadoc introduction for SimpleArrayPanel contains detailed
instructions for the use of this panel. We excerpt the opening remarks from
these instructions.
Class SimpleArrayPanel provides a panel that can
hold one or more views of a given type with the number of such
views under interactive user control.
The views are arranged in a 4-column vertical list with the following structure in each row:
TypedView Class object.This 4-column vertical list is placed in a scroll pane. The designer can determine how many rows will be visible at once.
The interactive controls that permit the user to change the total number of views are placed in a panel underneath the scroll pane.
To construct a SimpleArrayPanel, the user must
supply its viewType which is an object of type
Class that defines the view that will be repeated
in the panel.
The following restrictions on the viewType must
hold:
viewType must not be null.viewType must extend JComponent
so a view may be directly inserted into its panel.viewType must implement
TypedView
so the model data can be extracted from a view by the standard
methods of the
TypedView interface.viewType class must have a default
constructor.
For a snapshot of a SimpleArrayPanel in use, see
PathListView
The Java file
ArrayPanel.java
ArrayPanel is an abstract class implementing the interface
TypedView whose purpose is to
provide for the input of a possibly dynamic array of
Stringable objects.
An ArrayPanel is an integrated component containing a collection
of TypedView's
for input of Stringable
objects of a
specific type, with the option of controls for the dynamic modification of the
length of the array by the user.
To implement ArrayPanel, it is necessary to build a derived class
that implements the abstract methods. It is also recommended that the designer
consider overriding the protected method createViewFor. It is
this method that constructs the views for the items in the array. By default,
this method returns a vanilla
TextFieldView.
It is likely that the designer will either
want to return a customized
TextFieldView
or a more sophisticated
TypedView.
Since an ArrayPanel may have few components when it is initialized,
it is important to allow for dynamic growth by the user. It is recommend that
the ArrayPanel be inserted into a wrapper of type
JPTScrollPane or of type
ScrollableDisplay. Then,
using the sizing methods of the wrapper, one can provide enough space for the
ArrayPanel.
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The Java file
Annotation.java
Annotation extends
DisplayPanel
to provide a
Displayable
component representing an annotation in a GUI,
such as the prompt for an input object or the caption for an image.
The functionality of this class is based on the functionality of the
JLabel class provided in the javax.swing package,
with the following additional functionality:
Annotation can display multi-line text.Annotation can be in an alert state.Annotation can have a separate icon to denote that it
is in an alert state.Back to top of General Panels or back to top of edu.neu.ccs.gui or back to top of page
The Java file
Display.java
Display is a wrapper class designed to add either annotation text
as a label or title text as a titled border or both to its wrapped component.
Since the invention of
TablePanel,
one can add a label to an
object while building the table. Hence Display is no longer used
for this purpose to the same degree as it was in the past. On the other hand,
Display is still frequently used to create titled borders around
an object.
The Java file
Halo.java
Halo is a wrapper class for one Object viewed as a
Component. This class uses a
CenterLayout and provides positive minimal insets.
The purpose of Halo is to provide a panel that just barely
surrounds its wrapped component. This is useful because, when the JPT detects
an input error, it highlights the panel surrounding the component in which the
error occured. By wrapping a component in which an error may occur, the error
highlighting is focused precisely on that component.
In particular, it is recommended that if a
TextFieldView,
say, view, is to be inserted into a
TablePanel and if there is a
possibility of an input error within view, then the following idiom
should be used for the inserted object:
new Halo(view)
The Java file
JPTScrollPane.java
JPTScrollPane extends JScrollPane by adding methods
that help control the preferred size of the JViewport window.
JPTScrollPane does not implement
Displayable.
The Java file
ScrollableDisplay.java
ScrollableDisplay is a JPTScrollPane that implements
Displayable.
A ScrollableDisplay contains a single
Displayable
object as its viewport view and delegates its
Displayable
method calls to this view.
The functionality of this class assumes that the viewport view for this scroll
pane is a Displayable object that is set through the
setDisplay method, and effects are undefined if the viewport view
is set through other means.
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The Java file
JPTFrame.java
JPTFrame extends the Java JFrame class for
the following purposes.
JFrame that is packed
and opened automatically.
The same static frame factory methods have also been introduced into
the class JPF as convenience methods for
testing and experimentation.
The class DisplayPanel
has a parallel set of member frame methods that permit a
DisplayPanel
to frame itself. We call this
ability self actualization.
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The Java file
SimpleAction.java
SimpleAction is an abstract class that is a simple extension
of the Java AbstractAction class. It is used to simplify the
programming interface for an object representing a GUI action. For
convenience, SimpleAction also implements
ChangeListener and PropertyChangeListener.
To implement a SimpleAction, one must extend the abstract
class and define the following method:
public void perform()
Since an Action is a data member and a data member may have
the same name as a method, there is a convenient convention in which the
perform method is implemented by calling a class method whose
name is identical to that of the Action. Here is the template:
private SimpleAction name_of_action =
new SimpleAction("name as text string") {
public void perform() {
name_of_action();
}
};
Notice that name_of_action in line 1 is the member data being
defined and name_of_action in line 4 is the method call. The
method must of course be defined elsewhere in the class. Notice also that
this definition template uses an anonymous inner class to, in effect,
convert a method into an object.
The Java file
ActionSequence.java
ActionSequence implements the composite pattern for
Action objects by maintaining a list of such objects and then
executing them in sequence when its own actionPerformed method
is called.
The Java file
ActionWrapper.java
ActionWrapper is the base class for encapsulating an
Action object and producing a new Action object
that adds extra functionality on top of the original functionality.
The Java file
ThreadedAction.java
ThreadedAction is an ActionWrapper that performs
its encapsulated Action in a newly created separate thread.
Using ThreadedAction makes it extremely easy to ensure that
actions launched from a GUI run in separate threads from the GUI thread.
This technique is used, in particular, for all buttons in the
Java Power Frame user interface.
See also Action Adapters
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The Java file
GeneralDialog.java
GeneralDialog creates a dialog box with an arbitrary
Component in the upper half of its window and a suitable
ActionsPanel in the
lower half of its window that contains actions to respond to the data
in the Component and to dismiss the dialog.
For convenience, the user may supply a general object to be placed in
the upper half of the dialog window and this object will be converted
to a component using the makeComponent method.
GeneralDialog provides controls to set what happens when
the dialog box opens and closes and to choose the default button that
will be executed if the user presses the return key. When the dialog
is closed, the caller may query if the dialog was cancelled.
GeneralDialog provides static make methods to return
simple objects of its own type. This makes it easier to specify common dialogs.
GeneralDialog also provides static show methods to
both create and show a dialog in one step. If a dialog created via a
show method is cancelled, then a
CancelledException
will be thrown to signal the caller.
The most commonly used constructor for GeneralDialog is:
GeneralDialog(Object displayObject, String title, Object[][] actionData, boolean modal)
The displayObject is converted into a component using the
makeComponent method and placed into the upper half of the
dialog window. The 2-dimensional array actionData is used to create
the dialog buttons in the lower half of the dialog window. Each sub-array
of actionData consists of an Action together with one
of the constants from
DialogAction
that determine what will
happen to the dialog after that action is performed.
The Java file
DialogAction.java
DialogAction is an
ActionWrapper
that encapsulates an Action
together with information about what should happen to the dialog box when
the Action is completed. The options for the completion are:
DialogAction.KEEP_OPEN:
The choice to keep the dialog open after the actionDialogAction.AUTO_CLOSE:
The choice to auto close the dialog after the actionDialogAction.SET_CANCEL:
The choice to both close the dialog and mark the dialog as cancelled
GeneralDialog uses
DialogAction internally. The
constructors for
GeneralDialog
provide an elegant way to
specify pairs consisting of an action and a completion operation that will
be used to construct the ActionsPanel
of the dialog.
The Java file
SimpleDialog.java
SimpleDialog consists of static methods to either demand
or request via a dialog box an item whose type is one of the following:
boolean,
char,
byte,
short,
int,
long,
float,
double, or
String.
There are also static methods to either demand or request via
a dialog box any
Stringable
object that may be returned by the
demand or request methods of a
TypedView object.
The static methods in this class all utilize
InputDialog.
The Java file
JPTDialog.java
JPTDialog is the base class for dialogs constructed from a
TypedView
and a set of Action's that are formed
into an
ActionsPanel.
JPTDialog is a precursor to
GeneralDialog. The
main difference is that
GeneralDialog uses an arbitrary
Component while JPTDialog requires a
TypedView.
The Java file
InputDialog.java
InputDialog extends
JPTDialog and provides a
modal dialog box for input of a
Stringable object using
the supplied
TypedView object.
The
InputProperties
for the
TypedView
determine the
input model for the dialog box. In the mandatory model, OK and Reset buttons
are provided. In the optional model, a Cancel button is provided in addition
to the buttons provided for the mandatory model. If the suggestion property
is not-null, then a Suggest button is also provided. The
advantage that InputDialog has over
GeneralDialog
is in the automatic creation of these buttons based on the
InputProperties for the
TypedView.
InputDialog also provides static convenience methods for input
using a supplied
TypedView.
The Java file
ErrorDialog.java
ErrorDialog extends
InputDialog and provides
a modal dialog box for input of
Stringable
objects that is used by the
standard error handling strategy for
Fragile
components in the JPT.
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The Java file
Fragile.java
Fragile is an interface to be implemented by classes of graphical
interface components whose view state may be malformed. This is most appropriate
for user editable fields, but also may be appropriate for other interface controls
that may not be malformed but could have a view state outside of a valid range.
This interface only specifies that the component must be able to register and deregister objects from receiving notification when the component is found to have a malformed view state and when the view state of the component is returned to a well-formed value.
The Java file
AlertEvent.java
AlertEvent is a class of AWTEvent's that designates
that a graphical input object should enter or exit alert status.
The Java file
AlertListener.java
AlertListener is an interface to be implemented by a graphical
interface component capable of altering its visualization to signal a user alert
state.
The Java file
MalformedDataEvent.java
MalformedDataEvent extends
AlertEvent
and defines a
class of events that designates that a graphical input object has just been
verified to have a malformed view state, or has just had its previously
malformed view state restored to a well-formed state.
The Java file
MalformedDataListener.java
MalformedDataListener is an interface extending
AlertListener
that should be implemented by graphical
interface components that desire to be notified when
Fragile
interface components encounter malformed data.
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The Java file
LookAndFeelTools.java
LookAndFeelTools contains several static methods that assist
in using the Java look-and-feel facilities.
The most important static method is showSelectLookAndFeelDialog
that permits the user to select from among the installed look-and-feel
options and that also permits the user to change the default font sizes in a
systematic manner by a small increment or decrement. This functionality is
particularly useful in teaching situations in which instructors and students
wish to see what happens to a GUI using different look-and-feel choices.
Another important static method is adjustAllDefaultFontSizes
that will increment all of the many default font sizes by the same amount.
This functionality is particularly useful in teaching situations in which
the default font sizes may be too small to be seen by students when using
computer projection. An instructor may call this method once prior to
opening any windows and all fonts will become suitably larger.
In general, the methods in this class must be called prior to the opening of any window frame or other dialog box to avoid having different look and feel settings in different windows.
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Back to top of Graphics or back to top of edu.neu.ccs.gui or back to top of page
The Java file
Paintable.java
Paintable is an interface that describes an object that can
paint onto a graphics context. In addition, a Paintable can
return its bounds and center, can set its visibility on or off, can set
its opacity to a value between 0 and 1, and can determine if a point is
included in the region painted so that mouse manipulation is supported.
Furthermore, a Paintable may be mutated using an arbitrary
invertible AffineTransform.
The Java file
Mutator.java
Class Mutator encapsulates:
Strategy that defines a mutator
strategy that may be applied to a
Paintable objectMutator.Strategy
objectsMutator.Strategy
objects in a
PaintableSequence
The two Mutator.StrategyUsage constants for a
PaintableSequence are:
Mutator.StrategyUsage.MUTATE_AS_GROUPMutator.StrategyUsage.MUTATE_AS_ITEMSBack to top of Graphics or back to top of edu.neu.ccs.gui or back to top of page
The Java file
AbstractPaintable.java
The abstract class AbstractPaintable defines objects that implement
Paintable.
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The Java file
SupportsPropertyChange.java
SupportsPropertyChange is an interface for objects
that can add PropertyChangeListener objects, can fire
PropertyChangeEvent events directly to those listeners,
and can forward internal PropertyChangeEvent events to
those listeners as well.
Many of the methods in this interface are identical to methods found in one or more of the following Java classes:
ComponentJComponentPropertyChangeSupportSwingPropertyChangeSupport
The Java file
PropertyChangeForwardingListener.java
PropertyChangeForwardingListener is a
PropertyChangeListener that forwards a
PropertyChangeEvent event that it receives
to an object that implements the interface
SupportsPropertyChange
by causing that
object to fire the same event to its own listeners.
PropertyChangeForwardingListener is intended to
permit PropertyChangeEvent events that are fired
within a composite object to be handled by the listeners for
the entire object.
More generally, PropertyChangeForwardingListener
may be used to forward events to any appropriate object that
implements the interface
SupportsPropertyChange.
The Java file
TransformFactory.java
TransformFactory provides a collection of static
methods that construct AffineTransform objects for
common 2-dimensional transforms. Such transforms need not be
centered at the origin. The methods support the computation of
both specific transforms and random transforms. In addition,
methods are provided to find the composite of a pair of
transforms or an array of transforms.
In this class, angle measurement is in degrees not radians. A positive angle is in the direction from the positive x-axis towards the positive y-axis.
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The Java file
ShapePaintable.java
ShapePaintable creates an
AbstractPaintable
using a Shape object and other related data, specifically,
a
PaintMode
strategy, 2 Paint objects for filling
the Shape and for drawing its boundary, and a Stroke
object for determining how the boundary will be drawn.
The Java file
PaintMode.java
The abstract class PaintMode defines the requirements for an object
that can control the painting of a
ShapePaintable. In fact, a
ShapePaintable
implements the abstract methods in its base class
AbstractPaintable
by using the algorithmics of its PaintMode member data object.
These algorithmics include the paint operation itself and the computation
of the original bounding box (before mutation) and the test for whether a
point is among the pixels painted (again before mutation).
PaintMode provides some examples of its own
objects as static member data:
PaintMode.FILL: Fill the shapePaintMode.DRAW: Draw the shape boundaryPaintMode.FILL_DRAW: Fill the shape then
draw the shape boundaryPaintMode also provides some static convenience
methods to directly fill, draw, or fill_draw a Shape onto a
graphics context. These methods create a temporary
ShapePaintable
to do the work of painting so the effects are identical to those that the user
would achieve by explicitly constructing the associated
ShapePaintable.
The Java file
ImagePaintable.java
ImagePaintable creates an
AbstractPaintable
using one of the following:
Image objectImageIcon object
The Java file
ImagePaintableLite.java
ImagePaintableLite creates an
AbstractPaintable
using one of the following:
To save memory, an ImagePaintableLite does not cache its image
but rather retrieves its image as needed for paint operations. Thus the
class trades time for space. This design enables a program to access a much
larger collection of images at one time than would be possible by directly
using the Java classes Image or ImageIcon or the
JPT class
ImagePaintable.
These other classes all retain the
bit data for an image and thus entail a high memory cost.
In practice, Java appears to use some form of caching for images obtained
using ImagePaintableLite. Thus, although the impact on main
memory is much reduced for an ImagePaintableLite, the speed
of refresh for such an image is excellent.
The Java file
TextPaintable.java
TextPaintable creates an
AbstractPaintable
using a String to paint, a Font, a Paint
object to determine how the String will be painted, a
TextBounds
strategy to determine whether the bounds will be
tight or loose, a
TextAnchor
strategy to determine what position
in the String will be considered the anchor, and finally the (x,y)
coordinates of the anchor.
The Java file
TextBounds.java
The TextBounds class defines an interface that specifies
how to compute accurate bounds for a
TextPaintable.
The TextBounds class also defines static objects that
implement the interface it defines:
TextBounds.TIGHT to obtain a tight bounding boxTextBounds.LOOSE to obtain Java's default bounding box
The Java file
TextAnchor.java
The TextAnchor class defines interfaces that specify
how to compute the location and bounds of a String that
will be displayed using a given Font in conjunction with
a given anchor position.
The TextAnchor class also defines static objects that
implement the interfaces it defines. The static objects used directly
by the class
TextPaintable
are the following:
TextAnchor.LEFT_BASELINETextAnchor.CENTER_BASELINETextAnchor.RIGHT_BASELINETextAnchor.LEFT_ASCENTLINETextAnchor.CENTER_ASCENTLINETextAnchor.RIGHT_ASCENTLINETextAnchor.LEFT_DESCENTLINETextAnchor.CENTER_DESCENTLINETextAnchor.RIGHT_DESCENTLINETextAnchor.LEFT_LEADINGLINETextAnchor.CENTER_LEADINGLINETextAnchor.RIGHT_LEADINGLINE
The Java file
PointPaintable.java
A PointPaintable creates a
Paintable
using a point, a
PlotMark,
and a Paint.
When a mutation is applied to a point paintable, it is applied
to the position at which the point paintable does its painting
but does not affect the shape rendered.
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The Java file
Tile.java
Tile will wrap a
Paintable
in order to allow
mutation to occur without changing the internal paintable. This is
useful, for example, for games that may use the same paintable to
define multiple pieces that must be movable independently.
The Java file
TileBox.java
A TileBox is a
Tile
with a border that may be
selected more easily since any point in the box is viewed as within the
paintable.
The Java file
ClippingWrapper.java
ClippingWrapper will wrap a
Paintable
and a clipping Shape to obtain a
Paintable
that clips the original
Paintable
to the Shape.
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The Java file
PaintableSequence.java
PaintableSequence encapsulates a sequence of
Paintable
objects. As of 2.4.0, one can supply general Object's
rather than
Paintable's
and the makePaintable method will be invoked to convert
the Object's into
Paintable's.
In particular, if a parameter is of type Object[], then
this parameter will be recursively converted into a
PaintableSequence that is installed as a single item
into this sequence.
Whenever there is a change in the overall mutator for the sequence, this
change is immediately applied to the individual items in the sequence. As a
consequence, the individual sequence items maintain their own knowledge of
the net mutation that must be applied in paint operations. In particular,
as far as geometry is concerned, an individual sequence item may be viewed
either as part of the sequence or as a stand-alone
Paintable.
This design decision enables interactive manipulation of sequence
items to be handled in a natural fashion.
A PaintableSequence object has a
Mutator.StrategyUsage
state object that determines whether a
Mutator.Strategy
should apply
to the sequence as a whole or to individual items.
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The Java file
PaintableTools.java
PaintableTools collects static methods that construct objects
of other types from
Paintable
objects. The types of objects
that may be constructed are as follows:
IconBufferedImageTexturePaintJButtonJPTComponent
This functionality means that
Paintable
objects can integrate
smoothly into standard Java graphics classes and components.
The Java file
JPTComponent.java
The abstract class JPTComponent extends JComponent
in order to:
SupportsPropertyChange
that
are not already (publically) implemented in JComponentKeyActionAdapter for this componentMouseActionAdapter for this component
The Java file
PaintableComponent.java
The class PaintableComponent both extends
JPTComponent
and implements the Java interface Icon. This class uses a
Paintable
to provide the paint method for the
object viewed as a component or as an icon.
The Java file
PaintableButton.java
The class PaintableButton extends JButton and uses a
Paintable
to provide its Icon.
The Java file
PaintableSequenceComposite.java
The class PaintableSequenceComposite is a base
class for the construction of
Paintable
classes.
Although the class is not abstract, nothing useful can be done
with it directly.
A derived class can control exactly what is inserted into the
internal
PaintableSequence
via the protected access
method getPaintableSequence() but this sequence is
not visible to a public caller. Thus, all features of a
PaintableSequence
are available to a derived class
without public exposure of this implementation.
The class
PaintBar
is an example of a derived class of
PaintableSequenceComposite.
The Java file
Refresh.java
Refresh encapsulates a method for graphics refresh. This
method is used to refresh the components created by the methods in
PaintableTools
and may also be used in other contexts.
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The Java file
PaintAlgorithm.java
The interface PaintAlgorithm describes
the essentials that a class must provide in order
to create a Java BufferedImage and a
Java TexturePaint.
The Java file
PaintTools.java
The class PaintTools contains static methods
that create a Java BufferedImage or a
Java TexturePaint from a
PaintAlgorithm as well as numerous
static methods to manipulate such algorithms or use
such algorithms to create new algorithms. Examples
include methods to create hatch patterns.
The Java file
PaintBar.java
The class PaintBar implements a
Paintable
that paints a one or two dimensional array of painted disks.
The constructor supplies an array of Paint objects,
one for each disk. The user can choose the diameter of the disks
and the gap between the disks.
As an application, an object of this class may be embedded in a
PaintableComponent
and used to implement a custom
paint selector control.
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The Java file
PaintSwatch.java
The class PaintSwatch is a light weight component to draw
a rectangular paint swatch with a given Paint, size, and optional
Border. This class also implements the Icon interface.
The Java file
SwatchNamePair.java
The class SwatchNamePair provides a component with a
PaintSwatch
and its name. The swatch has the default size and
border.
The Java file
SwatchNameRenderer.java
The class SwatchNameRenderer is designed to implement
ListCellRenderer by providing pairs using a
PaintSwatch
and its name.
The class constructor provides a renderer for the swatch-name
pairs generated from the color names obtained via
Colors.getColorNamesAsArray.
The Java file
VisualColorList.java
The class VisualColorList displays the named colors as defined
in class
Colors
using a square color swatch and a label. The
programmer has some control of the swatch size and pane height. This
class is intended to
provide color information
not as a GUI control. Use
class
ColorView
with the dropdown view enabled to obtain a
control with color swatches and names.
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For convenience, we first list here three classes related to images that are also listed elsewhere.
The Java file
ImagePaintable.java
ImagePaintable creates an
AbstractPaintable
using one of the following:
Image objectImageIcon object
The Java file
ImagePaintableLite.java
ImagePaintableLite creates an
AbstractPaintable
using one of the following:
To save memory, an ImagePaintableLite does not cache its image
but rather retrieves its image as needed for paint operations. Thus the
class trades time for space. This design enables a program to access a much
larger collection of images at one time than would be possible by directly
using the Java classes Image or ImageIcon or the
JPT class
ImagePaintable.
These other classes all retain the
bit data for an image and thus entail a high memory cost.
In practice, Java appears to use some form of caching for images obtained
using ImagePaintableLite. Thus, although the impact on main
memory is much reduced for an ImagePaintableLite, the speed
of refresh for such an image is excellent.
The Java file
ImageCapsule.java
ImageCapsule is a JComponent encapsulating an
Image.
The construction of a component using ImageCapsule may
be achieved via:
new ImageCapsule(image);
A similar effect may now be achieved via:
PaintableTools.makeComponent(new ImagePaintable(image));
The advantage of ImageCapsule is that the component can be
constructed without the nested calls. The disadvantage is that the full
range of choices built into ImagePaintable are not available.
We now list the additional classes that support images.
The Java file
ImageTools.java
The class ImageTools contains tools to read image files from
a local directory on disk and return these files as arrays of any of the
following types:
The tools can read all images in a given directory; read the images listed
in a text file that contains a list of image file names; or read a list of
images whose file names are contained in a String array.
The Java file
WebImageTools.java
The class WebImageTools contains tools to read image files from
the web and return these files as arrays of any of the following types:
The tools can read read the images listed in a text file that contains a list
of image file names or read a list of images whose file names are contained
in a String array. If the image list is obtained from a file,
that file may reside in the same web location as the images or may be located
at a different URL if that is more convenient.
The Java file
ImageViewer.java
The class ImageViewer creates an image viewer for a list of local
image files. The images will be displayed in a vertical list and each image
will be annotated with its file name, its image dimensions, and the index of
the file in the file list. The caller may select whether to show images at
full size or to autoscale so that each image fits within the available
scrollpane viewport.
In tests, this class was able to display more than 100 large images at once.
This is due to the use of the class
ImagePaintableLite
which requires only a small memory footprint. Using standard Java tools, the
attempt to display the same images led to memory overflow.
The Java file
WebImageViewer.java
The class WebImageViewer creates an image viewer for a list of web
image files. The images will be displayed in a vertical list and each image
will be annotated with its file name, its image dimensions, and the index of
the file in the file list. The caller may select whether to show images at
full size or to autoscale so that each image fits within the available
scrollpane viewport.
In tests, this class was able to display more than 100 large images at once.
This is due to the use of the class
ImagePaintableLite
which requires only a small memory footprint. Using standard Java tools, the
attempt to display the same images led to memory overflow.
The Java file
ImageViewerBase.java
The class ImageViewerBase is the base class that
contains the common GUI code for
ImageViewer
and
WebImageViewer.
Its constructor is protected so
it may not be directly instantiated.
The Java file
RequestImageViewer.java
The class RequestImageViewer creates a simple GUI so that the
end user may provide the directory and image file list name to construct an
ImageViewer
for images on the local file system.
The image file list text file is optional. If omitted, all images in the directory will be displayed in lexicographic order.
The Java file
RequestWebImageViewer.java
The class RequestWebImageViewer creates a simple GUI so that the
end user may provide the web URLs and image file list name to construct a
WebImageViewer
for images on the web.
The image file list text file is mandatory since there is no way to obtain the list of all images in a web directory by direct means.
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The Java file
ShapeCapsule.java
ShapeCapsule is JComponent encapsulating a
Shape and a fill Paint and acting as a view
for this filled shape.
The construction of a component using ShapeCapsule may
be achieved via:
new ShapeCapsule(shape, paint);
A similar effect may now be achieved via:
PaintableTools.makeComponent(new ShapePaintable(shape, null, paint));
The advantage of ShapeCapsule is that the component can be
constructed without the nested calls. The disadvantage is that the full
range of choices built into
ShapePaintable
are not available.
The Java file
ImageCapsule.java
ImageCapsule is a JComponent encapsulating an
Image.
The construction of a component using ImageCapsule may
be achieved via:
new ImageCapsule(image);
A similar effect may now be achieved via:
PaintableTools.makeComponent(new ImagePaintable(image));
The advantage of ImageCapsule is that the component can be
constructed without the nested calls. The disadvantage is that the full
range of choices built into
ImagePaintable
are not available.
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The Java file
PlotTool.java
PlotTool encapsulates the transform between world and
image coordinates for use in plotting data graphs.
PlotTool provides functions to plot or mark an array of
Point2D data or an array of such Point2D arrays.
PlotTool automatically handles the painting of grid lines,
axes, and tick marks on the axes.
The world coordinate space refers to the coordinate space inhabited by the data arrays or functions that are to be plotted.
The image coordinate space refers to the coordinate space of the graphics context on which the plots are painted.
The Java file
PlotMark.java
PlotMark is a helper class for drawing geometric shapes
or marks at a specified point in a graphics context.
The Java file
PlotMarkAlgorithm.java
PlotMarkAlgorithm defines the requirements for an
algorithm that will produce a scalable shape defined in the
neighborhood of a given point.
The Java file
Transform1D.java
Transform1D encapsulates a 1-dimensional transform for simple
affine scaling and for working with the components of a rectilinear
2-dimensional affine transform.
The transform has the form: z --> factor * z + offset.
The Java file
DataTables2D.java
Class DataTables2D provides static methods
to create data tables from functions of type
Function.OneArg.
The data tables may be used for plotting with the plot tools, for numerical processing, or for associating values with weights in probability.
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The Java file
ClosureMode.java
ClosureMode encapsulates as objects the choices for the
closure mode of a polygon or bezier cubic curve. The closure modes are:
ClosureMode.CLOSEDClosureMode.OPEN
The Java file
WindingRule.java
WindingRule encapsulates as objects the two constants from
GeneralPath: WIND_NON_ZERO and
WIND_EVEN_ODD. The winding rules are:
WindingRule.WIND_NON_ZEROWindingRule.WIND_EVEN_ODDBack to top of Shape Creation or back to top of edu.neu.ccs.gui or back to top of page
The Java file
BaseShape.java
BaseShape encapsulates a Shape defined
using vertex and tangent data.
Specifically, BaseShape encapsulates:
A BaseShape is parametrized by three additional settings:
Path.Strategy settingClosureMode settingWindingRule setting
BaseShape contains the common code and data for
several derived classes.
Although not abstract, BaseShape may not be instantiated directly
since it does not have a public constructor.
The Java file
BaseVertexShape.java
BaseVertexShape extends
BaseShape
to provide the common
functionality for those classes that either do not use the tangent data of
BaseShape
or compute the tangent data automatically using the vertex
data and other internal settings.
Although not abstract, BaseVertexShape may not be instantiated directly
since it does not have a public constructor.
The Java file
PolygonShape.java
PolygonShape extends
BaseVertexShape
and fixes its
Path.Strategy
to be
Path.POLYGON.
This class does not use the tangent array inherited from
BaseShape.
The Java file
PolygonDotsShape.java
PolygonDotsShape extends
BaseVertexShape
and fixes its
Path.Strategy
to be
Path.POLYGON_DOTS.
This class does not use the tangent array inherited from
BaseShape.
The Java file
AutomaticShape.java
AutomaticShape implements a
BaseShape
in which the tangent array is always computed from the vertex array
automatically using a
Tangent.Strategy
object.
The default tangent strategy produces Bézier curves in which the first and second derivatives of the curve are continuous at each vertex. This strategy is described in the article:
Richard Rasala, Explicit Cubic Spline Interpolation Formulas, in Andrew S. Glassner, Graphics Gems, Academic Press, 1990, 579-584.
To define a shape in which the tangent array varies independently
of the vertex array, use the class
TweakableShape.
The Java file
AutomaticCurve.java
AutomaticCurve extends
AutomaticShape
and fixes its
Path.Strategy
to be
Path.BEZIER_CUBIC.
The Java file
TweakableShape.java
TweakableShape implements a
BaseShape
in which the vertex array and the tangent array may be changed
independently of one another.
To define a shape in which the tangent array is computed from the
vertex array automatically, use the class
AutomaticShape.