| World Drawing Library | |||||||||||||||||
The World libraries provide a simple environmet for designing graphics-based interactive games. The novice programmer
focuses on the design of the behavior of the game objects, the changes in the world in response to key events
and clock generated tick events. The libraries provide a Canvas for drawing simple shapes and event handlers
that process the There are three versions of the World libraries: The novice programmer typically starts with the funcional
(mutation-free) version The To convert a program from Java application to a Java applet requires just one boilerplate class that defines
the initial state of the World and the size of the Canvas and a simple editing of the applet html
file. The All three libraries refer to two simple libraries: | ||||||||||||||||||
| last updated on Fri Apr 1 14:26:43 EDT 2011 | generated with DrRacket |