package adraw;

import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

/**
 * Copyright 2008 Viera K. Proulx
 * This program is distributed under the terms of the 
 * GNU Lesser General Public License (LGPL)
 */

/**
 * <p>The implementation of callbacks for the key events.</p>
 * <p>Report all regular key presses and the four arrow keys</p>
 * <p>Ignore other key pressed events, key released events, 
 * special keys, etc.</p>
 * <p>The class has to be defined as public for the applet 
 * classes to have access to it.</p>
 * 
 * @author Viera K. Proulx
 * @since May 1, 2008
 */
public class MyKeyAdapter extends KeyAdapter {

  /** the current <code>{@link World World}</code> 
   * that handles the key events */
  protected World currentWorld;

  /** the <code>KeyAdapter</code> that handles the key events */
  protected MyKeyAdapter(World currentWorld){
    this.currentWorld = currentWorld;
  }

  // --------------------------------------------------------------------//
  // the key event handlers                                              //
  // --------------------------------------------------------------------//-

  /** 
   * <p>Handle the key typed event from the canvas.</p>
   * <p>This is where we get the letter keys.</p>
   *
   * @param e the <code>KeyEvent</code> that caused the callback
   */
  public void keyTyped(KeyEvent e) {
    processEvent(e, "KEY TYPED: ");
  }
  

  /** 
   * <p>Handle the key pressed event from the canvas.</p>
   * <p>This is where we get the arrow keys.</p>
   *
   * @param e the <code>KeyEvent</code> that caused the callback
   */ 
  public void keyPressed(KeyEvent e) {
    processEvent(e, "KEY PRESSED: ");
  }
  

  /**
   * <p>The key event major processor. The code is adopted from the code
   * provided by the Java documentation for key event processing.</p>
   * 
   * <p>We process all characters that can be typed on a keyboard, including
   * lower and upper case, digits, and special symbols.</p>
   * 
   * <p>KNOWN BUG: The key adapter stops processing key events after the 
   * "TAB" key has been pressed. 
   * We hope to solve this problem in a later release.</p>
   * 
   * <p><em>We have to jump through some hoops to avoid
   * trying to print non-printing characters 
   * such as Shift.  (Not only do they not print, 
   * but if you put them in a String, the characters
   * afterward won't show up in the text area.)</em></P>
   * 
   * <p>The code for converting a single character
   * to <code>String</code> is included here.</p>
   */
  protected void processEvent(KeyEvent e, String s){
    String keyString ="";

    //You should only rely on the key char if the event
    //is a key typed event.
    int id = e.getID();
    if (id == KeyEvent.KEY_TYPED) {
    	// regular letter has been pressed and released
    	char c = e.getKeyChar();
    	keyString = "" + c;

    	// process four arrow keys when pressed
    } else if (id == KeyEvent.KEY_PRESSED){
    	// check if pressed is one of the arrows
    	int keyCode = e.getKeyCode();
    	if (keyCode == 37)
    		keyString = "left"; 
    	else if (keyCode == 38)
    		keyString = "up"; 
    	else if (keyCode == 39)
    		keyString = "right"; 
    	else if (keyCode == 40)
    		keyString = "down"; 

    	else
    		; // ignore other keys pressed

    	// record the KEY_RELEASED event
    } else {
    	keyString = "released";
    }

    //////////////////////////////////////////////////////////////////////////
    // here is the actual callback                                          //
    if (!(keyString.length() == 0))    // ignore key pressed except arrows  //
      currentWorld.processKeyEvent(keyString);                              //
    //////////////////////////////////////////////////////////////////////////
  } 

}


