;;; TRIANGL -- Board game benchmark. (import (rnrs base) (rnrs control) (rnrs io simple)) (define *board* (list->vector '(1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1))) (define *sequence* (list->vector '(0 0 0 0 0 0 0 0 0 0 0 0 0 0))) (define *a* (list->vector '(1 2 4 3 5 6 1 3 6 2 5 4 11 12 13 7 8 4 4 7 11 8 12 13 6 10 15 9 14 13 13 14 15 9 10 6 6))) (define *b* (list->vector '(2 4 7 5 8 9 3 6 10 5 9 8 12 13 14 8 9 5 2 4 7 5 8 9 3 6 10 5 9 8 12 13 14 8 9 5 5))) (define *c* (list->vector '(4 7 11 8 12 13 6 10 15 9 14 13 13 14 15 9 10 6 1 2 4 3 5 6 1 3 6 2 5 4 11 12 13 7 8 4 4))) (define *answer* '()) (define (attempt i depth) (cond ((= depth 14) (set! *answer* (cons (cdr (vector->list *sequence*)) *answer*)) #t) ((and (= 1 (vector-ref *board* (vector-ref *a* i))) (= 1 (vector-ref *board* (vector-ref *b* i))) (= 0 (vector-ref *board* (vector-ref *c* i)))) (vector-set! *board* (vector-ref *a* i) 0) (vector-set! *board* (vector-ref *b* i) 0) (vector-set! *board* (vector-ref *c* i) 1) (vector-set! *sequence* depth i) (do ((j 0 (+ j 1)) (depth (+ depth 1))) ((or (= j 36) (attempt j depth)) #f)) (vector-set! *board* (vector-ref *a* i) 1) (vector-set! *board* (vector-ref *b* i) 1) (vector-set! *board* (vector-ref *c* i) 0) #f) (else #f))) (define (test i depth) (set! *answer* '()) (attempt i depth) (car *answer*)) (define (main) (let* ((count (read)) (input1 (read)) (input2 (read)) (output (read)) (s3 (number->string count)) (s2 (number->string input2)) (s1 (number->string input1)) (name "triangl")) (run-r6rs-benchmark (string-append name ":" s1 ":" s2 ":" s3) count (lambda () (test (hide count input1) (hide count input2))) (lambda (result) (equal? result output)))))