©2011 Viera K. Proulx

2  The Variety of Unit Test Scenaria

The goal of this lab is to make you comfortable with designing unit tests using the tester library and to become familiar with some of the test case scenaria that the library supports.

2.1  Basic Practice

We will now focus on the design of methods and the design of tests as an integral part of the method design.

Download the file GraphUSA.zip into a temporary directory, and unzip it. Start a new project GraphUSA. Highlight the project in the Project Explorer and Import into the project all java files from the unzipped folder.

From your EclipseJars folder add to your project’s path the following library files:

Now run the project. It will show you a simple map of the 48 capitals of the lower 48 US states, with a highlighted (circuitous) route from Alabama to Maine. (Move the second Canvas over, then use the space bar to see the route legs one at a time.)

We have written the code for drawing of the map. You may look at what it entails - it is quite straightforward. Equally easy is the handling of the interactive route display. What is missing in the code is a number of tests. Your first task is to add at least some of the missing tests.

  1. Add the tests for the method toPosn for the class Loc and for the class City. You need to make sample data of the type Loc. My suggestion is to take the locations of the first three cities, you can then reuse the results for the tests for the first three cities.

  2. Add the (inexact) tests for the method distanceTo for the class Loc and for the class City. Here we can reuse the data for the three locations defined for the previous test.

  3. Add tests for the method listSize for the classes that implement the ILoCity interface.

  4. Add tests for the method concat for the classes that implement the ILoCity interface. Here I would define two new routes, the first chunk of the route from Alabama to Maine, and the second chunk, then check that the concat method produces the whole route from the two chunks. Make sure you add tests where either the object that invokes the method or the argument to the method is the empty list.

  5. Add tests for the method advance for the classes that implement the ILoCity interface. Again, start by making three routes, the original (I used one of the chunks from the previous test), then how it looks with the first leg removed, then how it looks with one more leg removed. Again, add a test that shows that nothing happens when we try to get the next leg of an empty list.

  6. Finally, add tests for the method onKeyEvent in the class GraphWorld. At this point you may want to change the settings for running the tests to Tester.runReport(e, false, false); so that only the failed tests are reported. Again, we need sample data. Make new GraphWorlds using the routes you have defined for the previous test.

There are a few things you may have noticed.

First, we have tested the entire behavior of an interactive program without any additional scaffolding. The only part that was not properly tested was the display, but even there, the ability to show the drawing on a standalone Canvas allowed us to check that the display contains all desired items and that they are in the desired locations.

Next, we would like you to reflect how much did you learn about the design of this program and its behavior by writing the tests.

Finally, notice that because every method produces new values, we could create quite complex tests without excessive set-up and tear-down steps and we could reuse the data we have defined in several tests, knowing that once defined, the data will not change.

2.2  Special Test Scenaria

Managing Complexity: Using and Testing Helper Methods

We would like to give the user better information about the route. Rather than just writing From AL to AK our text would give the distance to travel and the direction of the travel, for example From AL to AK travel 451 miles traveling NW.

Design the method fromHereToThere that produces a String that describes the route from this city to the given one. Replace the text in the last line of the method drawLineToCity with the invocation of this method.

We get you started. Here is what the method would look like if we did not make any changes in the text that is displayed:

  /**
   * Produce a <code>String</code> that describes the route from
   * this city to the given one
   * @param that the given city
   * @return a <code>String</code> that describes the route
   */
  public String fromHereToThere(City that){
    return "From " + this.state + " to " + that.state;
  }

We hope that this example forces you to use helper methods, and forces you to test the method that determines the direction very carefully. If you get hopelessly stuck, ask for help, we may give you the solution (for the method that determines the direction) and ask you to just design the tests for it.

Testing for Exceptions

Our program should not go to the next leg of the path, if we have finished our journey and the path is empty.

Start by adding the method isEmpty() to the classes that implement the ILoCity interface.

Now modify the method advance so that if it is invoked on an empty list it throws a new NoSuchElementException with an appropriate message. (You will need to add import java.util.*; to your imports.)

Well, now our program fails. The first culprit is the test

t.checkExpect(this.mtlocity.advance(), this.mtlocity);

We need to replace it with a test that verifies that the invocation of the method advance by the empty list indeed throws the expected exception and produces the expected message.

Replace this test case with the following:

t.checkException(
        new NoSuchElementException(
        "no next item in an empty list"),
        this.mtlocity, "advance");

The first argument is the expected exception instance (with the expected message it should provide), next is the object that invokes the method that throws the exception, next is the name of the method. If the method invocation consumes arguments, they are listed afterwards, separated by commas.

Modify the test case by changing the message, the class of the exception, the object that invokes the method, and the method name. Observe the messages the tester library provides.

Now fix the code in the GraphWorld class, in the onKeyEvent method, so that it checks for empty path before it tries to advance.

Testing Value Within the Given Range

We now want to make sure that the city data is correct. We would like to verify that the given latitude and longitude are indeed somewhere within the bounds of 20 to 50 for the latitude and 65 to 125 for the longitude.

Our first step is to design a method that will adjust the given values so that they would fall within the given bounds. (This is not a very realistic example, and we’ll rectify it soon, but I am sure you can think of other examples where the outcome of a given method may not be known exactly, but we expect it to fall within the given range.)

  1. Design the method adjustData for the Loc class that consumes an integer value and two bounds (lower and upper) and produces a value within the given range as follows: if the given value is too low, it produces the lower bound, if the given value is too high, it produces the upper bound, otherwise it just returns the given value.

  2. Add new tests for your method that only verify that the resulting value is within the given range. (Of course, you had the tests for out-of-bounds at each end, the boundary cases, and a case with the value in the middle.) Use the checkRange method in the tester library.

Note: This is a helper method that does not have the word this in its purpose statement. This means that the method does not use any information provided by the instance of this class. In full-scale Java this would be a static method, but we do not burden students with these details early on. We do mention that there is something different about this method.

We will not use this method - instead, we will only worry about the constructors for the Loc class.

Testing the Constructors

Now we change the constructor for the Loc class, and instead of adjusting the incorrect values, it will throw an exception, indicating which of the values was incorrect.

We can do this directly in the constructor, or we can again use a helper method checkCoordinates that just throws a RuntimeException if the given coordinates are not valid.

Look up the tester method checkConstructorException.

Testing One-Of Values

If you still have some time (and energy) left, look at how we can test whether the expected value is one of several choices. We return to the Shapes project from Lab 1.

  1. Design the method that produces a new CartPt moved a random distance from the current location, no further than 1 pixel in any direction. So, the new CartPt will have the x coordinate equal to one of x - 1, x, x + 1, and the y coordinate one of y - 1, y, y + 1.

    The following should help you — expand it to check that the newly moved CartPt is indeed built correctly.

    import java.util.*;
    ...
      Random rand = new Random();
      
      // test that we produce one of possible three numbers
      void testOneOf(Tester t){    
        t.checkOneOf(1 - this.rand.nextInt(3), -1, 0, 1);
        t.checkOneOf(1 - this.rand.nextInt(3), -1, 0, 1);
        t.checkOneOf(1 - this.rand.nextInt(3), -1, 0, 1);
        t.checkOneOf(1 - this.rand.nextInt(3), -1, 0, 1);
        t.checkOneOf(1 - this.rand.nextInt(3), -1, 0, 1);
        t.checkOneOf(1 - this.rand.nextInt(3), -1, 0, 1);
      }	
    

Last modified: Wednesday, June 8th, 2011 2:21:55pm