Random Fractals
|
I made this fractal diagramming program while taking a numerical
analysis course. I had originally had the professor for a course in complex
numbers, and learned from this course that the convergences of Newton Series
in complex space formed fractal patterns. His challenge to me was to diagram
these fractal patterns using a program. This program has evolved through
time. Originally, it was only able to take an equation, with a specific
given set of solutions, and show the convergences to the solutions. Now
the program actually solves the equation for itself and also is able to
zoom in on specific areas of the graph. The tecnique I used, along with
the code, is included on this page. |
Dynamud
|
Dynamud is a Mud base that I've been working on since around 2003. Dynamud
stands for "Dynamic Mud" and it's meant to be just that. The main idea is
to make almost all aspects of game play file readable, so that nothing is
hard-coded in. In addition, all objects in the game are just that,
generic objects with some subtype. This allows for actions that are
non-typical in standard muds, such as picking up players, entering
items, and talking to rooms. While this isn't widely applicable, it
does have many useful and interesting applications in mud design. |