Programs and Projects
Random Fractals
I made this fractal diagramming program while taking a numerical analysis course. I had originally had the professor for a course in complex numbers, and learned from this course that the convergences of Newton Series in complex space formed fractal patterns. His challenge to me was to diagram these fractal patterns using a program. This program has evolved through time. Originally, it was only able to take an equation, with a specific given set of solutions, and show the convergences to the solutions. Now the program actually solves the equation for itself and also is able to zoom in on specific areas of the graph. The tecnique I used, along with the code, is included on this page.
Dynamud
Dynamud is a Mud base that I've been working on since around 2003. Dynamud stands for "Dynamic Mud" and it's meant to be just that. The main idea is to make almost all aspects of game play file readable, so that nothing is hard-coded in. In addition, all objects in the game are just that, generic objects with some subtype. This allows for actions that are non-typical in standard muds, such as picking up players, entering items, and talking to rooms. While this isn't widely applicable, it does have many useful and interesting applications in mud design.