/////////////////////////////////////////////////////////////// // labyrinth.h -- Labyrinth class #ifndef MY_LABYRINTH #define MY_LABYRINTH #include #include #include #include #include "ct_windows.h" #include "ct_graphics.h" #include "ct_mouse.h" const int LBR_SIZE = 20; const int CELL_WIDTH = 20; const int CELL_HEIGHT = 20; using namespace std; // kinds of objects in the labyrinth enum { FREE = 1, WALL = 0, THREAD = 5, GOAL = 2, THESEUS = 3 }; class Labyrinth { char lbr[LBR_SIZE][LBR_SIZE]; public: void Draw(); // draw the entire labyrinth void Draw(int x, int y, int obj); void Put (int x, int y, int obj); void ReadFromFile(char * filename); bool isFree(int x, int y); bool Contains(int x, int y, int obj); void Edit(); }; #endif // MY_LABYRINTH