The goal is to assign approximately one project per week. The projects will include writing assignments, modifications of Java programs, designing and implementing a project from scratch, and maintaining/modifying code. Like in the real world, the project descriptions will become available only a short time (typically a week or so) before they are due. This simulates the time pressure you will experience in industry. As you rush to complete your projects, don't forget, however, that looking ahead often makes life much easier in the long run than doing short-term tasks only.
The main project of the course is to implement the board game Carcassonne. For your orientation, a description of the game is available through the tabs on the left.
You must work on (almost) all projects in pairs. Pair programming means that you do all things together. You may switch partners only after a consultation with the course staff.
Start searching for a partner now. You must submit your partner's name to Sam T-H. by on Friday January 14. Use the format of a project title page to do so. In return, you will be granted access to the submission server.
You will submit your projects by the specified time in two pieces. For every project you will turn in a cover page in the first class following the due date. The cover page contains these pieces: the project title, the date, the names of the partners, the signatures of the two partners, the list of points you chose not to pursue. The signatures guarantee that you completed the task without any outside assistance.
For every project, you will also email a tar bundle to Sam T-H. before the due time. The bundle must contain
|last updated on Tue Jun 9 22:03:19 EDT 2009||generated with PLT Scheme|