is a recent, award-winning board game.
The game accommodates between two and six players. It uses a hexagonal
board that consists of hexagonal fields and a few dozen tiles that combine
two colored hexagons. There are six colors: blue, orange, yellow, purple,
red, and green. Here is a mock-up of a board for three players and a
couple of tiles:
Playing Ingenious: Each player receives six tiles. The
game then starts with the youngest player and proceeds clockwise from
there. For each turn, a player places one of the tiles on the board and
determines the score per color on the tile. For example, this board image
displays the state of the board after four turns.
In return, the player receives another tile so that there are always six
tiles in his possession during the game -- until there are no more tiles
The points accumulate over the course of the game. If due to the placement
of a tile a player's score for some color crosses the 18-point mark, the
player may place another tile after pulling a random tile from the central
When all the tiles have been distributed to the players or when the board
does not accommodate any more tiles, the game is over. The player with the
lowest score for any of his six colors loses. If two players have the same
low score, the next lowest score decides their ranking, and so on.
Scoring: Here is a graphical dissection of the fourth
The leftmost image shows the board before the fourth turn; the second
image shows the newly placed tiles annotated with red dots. The placement
is scored by drawing lines starting from the two pieces of the tile
straight across the neighboring hexagons as long as they don't cross any
of the two newly occupied hexagons or unoccupied ones. The line is
extended as long as it crosses hexagons of the same color. The
number of hexagons it crosses is the number of points for this color.
Here is the example again:
From the lower hexagon of the new tile (left image), it is possible to draw two
straight lines, each crossing one green hexagon. Thus this part of the
tile yields two points for green. In contrast, the upper hexagon of the
new tile allows only one straight line to be drawn across hexagons; see
the right image. Then again, the line crosses two green hexagons, meaning
it also yields two points for green. Hence, the player has just obtained
four green points with this turn.
Note: The description above is intentionally vague though they could serve
as the basis for running a game. They also differ a bit from the original
game. The projects will supplement the above description over the course
of the semester, and they may add additional small wrinkles.