Teaching
6515 S '11
 
Projects
Presentations
 
Ingenious
Project 1
Project 2
Project 3
Project 4
Project 5
Project 6
Project 7
Project 8
Project 9
Project 10
Project 11
Project 12
Project 13

Project 10

Due date: 3/24 : 11PM

Objective: to design and implement an interactive (GUI) player so that you learn to play the game


Playing Ingenious: It is time to learn to play Ingenious against your best players. Also, you have grown older and it is time to program against your own API to test whether the description is good enough.

Task 1: Design and implement a strategy -- against your existing, unmodifiable strategy API -- that allows a person to pick the next tile placement. We dub this form of strategy "hci".

You may not change any pieces of your implementation.

The hci strategy must force the person to pick a tile placement in a specified number of seconds [default: 60], and it must not allow the person to pick an illegal tile placement.

Also implement a test harness that consumes a player's state, applies the hci strategy, and thus determines the next placement. The harness must consume specifications of the following form:

Input
Playeris
<player interval=Nat> 
    Board 
    Score 
    Tile Tile ...
</player>
Boardis
<board players=PlayerNumber> 
   Placement ...
</board> 
Placementis
<placement c0=Color d0=Nat a0=Nat c1=Color d1=Nat a1=Nat /> 
Scoreis
<score orange=Nat red=Nat green=Nat yellow=Nat purple=Nat blue=Nat /> 
Tileis
<tile c0=Color c1=Color /> 
Natis
a natural number in string form.
The interval attribute specifies the waiting time. Its XML output is a legal tile placement or a 'time out' message:
Output
Results
is one of
  <Placement> 
or
  <timeout /> 
Report only the first placement if the chosen placement in the given context produces more than one placement per turn.

Task 2: Draft a memo on the decision to implement the human-player interface as a strategy. The memo must argue for or against the idea based on your experience, taking into account both the software engineering and the HCI perspective.

Deliverables: Your SVN directory must contain a subdirectory labeled "10" with the following pieces:

 HCI/    ... source files for the hci strategy implementation ...
 xbuild  ... builds an executable (if needed) by linking against files in 09 (or less) 
 xrun    ... consumes a player configuration, displays it, and reports the result 
 xplay   ... sets up and runs an Ingenious game for one human and one to five AIs
The xplay script must allow you or someone else to play a complete Ingenious game, against a randomly chosen number of AI players. If you so wish, you may also create a test directory with external test cases as specified in the past. We will not run a test fest, however.


last updated on Tue Apr 12 15:14:46 EDT 2011generated with Racket