The primary goal of the course is to expose students to the practice of software development, that is, programming at a reasonably large scale. While the principal way of learning to develop software is to develop software, this course teaches how the program design principles of the prerequisite courses scale to a large code base. Indeed, without relying on such fundamental design principles, a large code base may quickly become prohibitively complex and incomprehensible.
In addition to technical skills, the courses also continues the development of collaboration-communication skills from the prerequisite programming courses. Going beyond pair programming, the course introduces panel-based code reviews. Students present their solutions to their peers (in class), and student panels act as reviewers. Both presenting code and understanding such presentations are critical skills for the modern software developer.
This course relies on four prerequisites: Fundamentals I, Fundamentals II, Logic in Computer Science, and Object-Oriented Design. Knowledge of Theory of Computation will be helpful. The ideal student has completed his or her first co-cop.
For a detailed discussion of the role of Software Development in the undergraduate programming curriculum, see Growing a Programmer.