want team players. In other words, they want somebody who possesses strong
social skills - not somebody that sits in front of a computer in a basement
playing Counter-Strike all day, memorizing every radio hotkey religiously.
The most important aspect to this craft is demonstrating that you can
articulate your ideas tangibly through words. This characteristic is shown
through well-written résumés and well-polished portfolios that include
comprehensive game documentation and analysis.
Training starts even before picking a college and involves various general
math-related courses. If going into programming, one would be wise to
take trigonometry, physics and calculus. If already prepared in these
courses, then one will have more time to devote to game programming. Thus,
it’s in an individual’s best interest to take care of these things sooner
rather than later. It will save money, time and, in the long run, effort.
If planning to be an artist, there are some things with which one should
try to familiarize him or herself with beforehand. If you can pick up
a program such as Macromedia Flash or Adobe Photoshop, play around and
learn how they work. Make something, even if it’s only something simple
or if it’s something that’s not even good. If you figure this out ahead
of time through this trial-and-error process, you can cruise through some
basic classes in colleges and jump right into the advanced material. This
will help you build up an impressive portfolio and résumé, a goal to be
considered one of your first priorities. Companies don’t hire beginners.
Qualities and Traits
the skills listed above, it’s important that you have the right mindset.
One cannot expect to play video games all the time in learning how to
design and develop them. Playing games doesn’t qualify one to make them
- it takes is a mixture of knowledge, dedication, and the ability to work
as part of a team.
• Whatever you can do, and however well you can do it, someone else can
do it better. Don’t become so cocky that nobody can stand to be around
you - chances are that you’ll be left behind for someone who doesn’t drive
everyone crazy. Confidence is great, but there’s a line you should be
careful not to cross.
• Communication is very important. Although games have classically been
one-man project, modern day productions require the work of many individuals.
Interact with the team, cooperate with them, and realize that sometimes
your idea may not be used. This is okay. The project is more important
than any one person’s ego. Be a team player. Being a lone wolf is all
well and good if you’re a superhero, but you’re a game designer.
Practice, get some ability, keep your ego in check, and stay focused on
your goal. If you can manage all that, game design is for you.