Ethnography Report on BMC
waiting room
By Lazlo Ring
Introduction
Geriatric health care is a quickly growing
problem. As medical advances improve the lifespan of our generation, larger
percentages of people are living past the age of 65, and start to require
additional health care. A new problem emerges from this though, the problem
of educating this population about healthcare. In this study, we observe
the interactions of a geriatric waiting room at Boston Medical Center with a
kiosk designed to teach geriatric patients about health safe tips, such as
fall prevention, and vaccines. From these observations, we hope to better
learn how to improve and design systems for the geriatric population.
Methods
One hour was spent observing and interviewing
patients between the hours of ten and eleven on a Wednesday morning. This
time was selected since the staff at the Boston Medical Center Geriatric
Clinic said this is when most patients schedule their appointments. While
there, we observed approximately 10 patients and their caretakers, and
conducted two semi-structured interviews focused around what they thought
of the kiosk currently in place, and what other things they though the
waiting room could use.
Results
From the observational study, we found a few
areas of improvement that the current kiosk setup could use and several
suggestions on how to develop a system for a geriatric waiting room. The
first factor we observed in this study was that the average waiting time
for patients was about ten minutes. It should be noted that the waiting
room was reported to usually be busier then it was at the time of the
observation, but this means that any interactions designed for this space
should optimally take 10minutes or less. Additionally, patients will be
interrupted often while using the system so it needs to be able to return
back to a welcome screen shortly after the patient stops using it.
One of the first observations we made upon
arriving to the waiting room was the placement of the kiosk in relationship
to the rest of the waiting room. According to the staff and patients, this
was a new waiting room that they had just recently relocated to, but the
kiosk was positioned in a corner out of sight from the rest of the waiting
room. Previous studies have shown that geriatric patients have declined
peripheral vision, so the placement of the kiosk in a corner may make it
less apart to the most patients and could be related to why many patients
reported to have never noticed it.
The next potential problem observed in the
waiting room was that many of the patients there had walkers or canes to
assist them in walking. A 70 year old woman stated in an interview we
conducted that the kiosk was difficult to use because “standing for a long
time is hard for a lot of us to do”. Although the stand the kiosk was built
on had an adjustable height feature, this feature was not apparent to many
users, and the fact that it was plugged into the wall make it seem like
they should not try and move it. A simple solution would be to incorporate
a chair or seating area into the system so that it is more appealing for
people with mobility problems.
A few problems were noted about the visual design
of the system, mostly dealing with the way the kiosk was presented. The
system was not enclosed; with the computer running the system exposed to
the patient, and free wires, including a fire wire cable sticking out
towards the user. Because of this, it appeared as if the system may be
currently under repair, causing a few people to be unsure if they should
interact with it or not. In addition, many of the patients were not very
experienced with computers, and could have been put off by the exposed
computer. If the system was enclosed, more people would be inclined to use it.
By remodeling it after a system people are already familiar with, such as
an ATM machine, some of the fear of using the system might have gone away.
Another feature that many of the patients seem to
want was the ability to return back to the trivia game, and to tell the
system when they were leaving. Once a user agreed to talk with the virtual
agent in the system, they had to complete the entire dialog with the agent
before they were allowed to return to the trivia. The problem arose when
one user would leave, and the other user would approach the system to find
it in the middle of a dialog, which usually put them off, causing them to
not interact with it. There are a few potential solutions to this problem,
but the most effective might be to incorporate a motion detection device
into the system to let it know when it is currently being used or not. If
the system does not currently detect a user, it could return to the
standard welcome screen. Also, letting the user exit out of the
interactions with the virtual agent would allow the users to feel as if
they were saying goodbye to the agent, and could make them feel more
inclined to interact with it again.
The final, and potentially largest problem
observed was a point many of the patients brought up, which was why should we use the system. A 65 year old retired
professor explained to us that he had “no need to use the computer”. Since
many of the patients had similar ideologies about computers and the system
in the waiting room, it seems that the main problem that needs to be
addressed is how to make the system attractive to patients with little to
no computer experience. There was a sign posted behind the system
explaining that the user should touch it to talk with Tanya, but the sign
was in a obscure place in the waiting room, and did not seem to attract the
people who noticed it.
As stated above, the main problem that we found
from this observational study was that people did not find the system to be
something they needed to use. Whether this is due to the fact that they
never noticed it, or because they did not see the purpose of the system is
up for debate, but either way it is an issue that must be addressed. This
issue will be the focus of our team project, in which we hope to address
this problem, along with the others found in this observational study, by
try to find new and innovative ways of making a system that both attracts
and educates users.