import edu.neu.ccs.demeter.*; abstract class UniversalVisitor { public UniversalVisitor() { super(); } public void start() { } public void before(Test host) { } public void before_metagameinfo(Test source, MetaGameInfo dest) { } public void before_iteratedgamehistory_list(Test source, IteratedGameHistory_List dest) { } public void before(IteratedGameHistory host) { } public void before_history(IteratedGameHistory source, BasicGameStep_List dest) { } public void before(BasicGameStep host) { } public void before_relationselection(BasicGameStep source, RelationSelection dest) { } public void before_firstplayer(BasicGameStep source, FirstPlayer dest) { } public void before_secondplayer(BasicGameStep source, SecondPlayer dest) { } public void before_negop(BasicGameStep source, NegOp dest) { } public void before_payment(BasicGameStep source, float dest) { } public void before(AbsPlayer host) { } public void before_player(AbsPlayer source, Player dest) { } public void before(FirstPlayer host) { } public void before_instance(FirstPlayer source, CSP dest) { } public void before(SecondPlayer host) { } public void before_literal_list(SecondPlayer source, Literal_List dest) { } public void before(CSP host) { } public void before(Literal host) { } public void before_variable(Literal source, Variable dest) { } public void before(Pos host) { } public void before(Neg host) { } public void before(RelationSelection host) { } public void before_r1(RelationSelection source, RelationNumber dest) { } public void before_r2(RelationSelection source, RelationNumber dest) { } public void before(Player host) { } public void before_name(Player source, Name dest) { } public void before_negop(Player source, NegOp dest) { } public void before_gainLoss(Player source, float dest) { } public void before(NegOp host) { } public void before(MetaGameInfo host) { } public void before_player1(MetaGameInfo source, MPlayer dest) { } public void before_player2(MetaGameInfo source, MPlayer dest) { } public void before_rsp(MetaGameInfo source, RelationSelectionPolicy dest) { } public void before(RelationSelectionPolicy host) { } public void before_rspName(RelationSelectionPolicy source, RspName dest) { } public void before(MPlayer host) { } public void before_solver(MPlayer source, Solver dest) { } public void before_rsp(MPlayer source, InstanceSelection dest) { } public void before(Solver host) { } public void before_solverName(Solver source, SolverName dest) { } public void before(InstanceSelection host) { } public void before_instSelName(InstanceSelection source, InstSelName dest) { } public void before(SolverName host) { } public void before_v(SolverName source, String dest) { } public void before(RspName host) { } public void before_v(RspName source, String dest) { } public void before(InstSelName host) { } public void before_string(InstSelName source, String dest) { } public void before(Name host) { } public void before_v(Name source, Ident dest) { } public void before(RelationNumber host) { } public void before_v(RelationNumber source, int dest) { } public void before(Variable host) { } public void before_v(Variable source, int dest) { } public void before(Main host) { } public void before(IteratedGameHistory_List host) { } public void before_first(IteratedGameHistory_List source, Nonempty_IteratedGameHistory_List dest) { } public void before(BasicGameStep_List host) { } public void before_first(BasicGameStep_List source, Nonempty_BasicGameStep_List dest) { } public void before(Literal_List host) { } public void before_first(Literal_List source, Nonempty_Literal_List dest) { } public void before(Nonempty_IteratedGameHistory_List host) { } public void before_it(Nonempty_IteratedGameHistory_List source, IteratedGameHistory dest) { } public void before_next(Nonempty_IteratedGameHistory_List source, Nonempty_IteratedGameHistory_List dest) { } public void before(Nonempty_BasicGameStep_List host) { } public void before_it(Nonempty_BasicGameStep_List source, BasicGameStep dest) { } public void before_next(Nonempty_BasicGameStep_List source, Nonempty_BasicGameStep_List dest) { } public void before(Nonempty_Literal_List host) { } public void before_it(Nonempty_Literal_List source, Literal dest) { } public void before_next(Nonempty_Literal_List source, Nonempty_Literal_List dest) { } public void after(Test host) { } public void after_metagameinfo(Test source, MetaGameInfo dest) { } public void after_iteratedgamehistory_list(Test source, IteratedGameHistory_List dest) { } public void after(IteratedGameHistory host) { } public void after_history(IteratedGameHistory source, BasicGameStep_List dest) { } public void after(BasicGameStep host) { } public void after_relationselection(BasicGameStep source, RelationSelection dest) { } public void after_firstplayer(BasicGameStep source, FirstPlayer dest) { } public void after_secondplayer(BasicGameStep source, SecondPlayer dest) { } public void after_negop(BasicGameStep source, NegOp dest) { } public void after_payment(BasicGameStep source, float dest) { } public void after(AbsPlayer host) { } public void after_player(AbsPlayer source, Player dest) { } public void after(FirstPlayer host) { } public void after_instance(FirstPlayer source, CSP dest) { } public void after(SecondPlayer host) { } public void after_literal_list(SecondPlayer source, Literal_List dest) { } public void after(CSP host) { } public void after(Literal host) { } public void after_variable(Literal source, Variable dest) { } public void after(Pos host) { } public void after(Neg host) { } public void after(RelationSelection host) { } public void after_r1(RelationSelection source, RelationNumber dest) { } public void after_r2(RelationSelection source, RelationNumber dest) { } public void after(Player host) { } public void after_name(Player source, Name dest) { } public void after_negop(Player source, NegOp dest) { } public void after_gainLoss(Player source, float dest) { } public void after(NegOp host) { } public void after(MetaGameInfo host) { } public void after_player1(MetaGameInfo source, MPlayer dest) { } public void after_player2(MetaGameInfo source, MPlayer dest) { } public void after_rsp(MetaGameInfo source, RelationSelectionPolicy dest) { } public void after(RelationSelectionPolicy host) { } public void after_rspName(RelationSelectionPolicy source, RspName dest) { } public void after(MPlayer host) { } public void after_solver(MPlayer source, Solver dest) { } public void after_rsp(MPlayer source, InstanceSelection dest) { } public void after(Solver host) { } public void after_solverName(Solver source, SolverName dest) { } public void after(InstanceSelection host) { } public void after_instSelName(InstanceSelection source, InstSelName dest) { } public void after(SolverName host) { } public void after_v(SolverName source, String dest) { } public void after(RspName host) { } public void after_v(RspName source, String dest) { } public void after(InstSelName host) { } public void after_string(InstSelName source, String dest) { } public void after(Name host) { } public void after_v(Name source, Ident dest) { } public void after(RelationNumber host) { } public void after_v(RelationNumber source, int dest) { } public void after(Variable host) { } public void after_v(Variable source, int dest) { } public void after(Main host) { } public void after(IteratedGameHistory_List host) { } public void after_first(IteratedGameHistory_List source, Nonempty_IteratedGameHistory_List dest) { } public void after(BasicGameStep_List host) { } public void after_first(BasicGameStep_List source, Nonempty_BasicGameStep_List dest) { } public void after(Literal_List host) { } public void after_first(Literal_List source, Nonempty_Literal_List dest) { } public void after(Nonempty_IteratedGameHistory_List host) { } public void after_it(Nonempty_IteratedGameHistory_List source, IteratedGameHistory dest) { } public void after_next(Nonempty_IteratedGameHistory_List source, Nonempty_IteratedGameHistory_List dest) { } public void after(Nonempty_BasicGameStep_List host) { } public void after_it(Nonempty_BasicGameStep_List source, BasicGameStep dest) { } public void after_next(Nonempty_BasicGameStep_List source, Nonempty_BasicGameStep_List dest) { } public void after(Nonempty_Literal_List host) { } public void after_it(Nonempty_Literal_List source, Literal dest) { } public void after_next(Nonempty_Literal_List source, Nonempty_Literal_List dest) { } public void finish() { } void universal_trv0_bef(UniversalVisitor _v_) { } void universal_trv0_aft(UniversalVisitor _v_) { } void universal_trv0(UniversalVisitor _v_) { } }