// This file is automatically generated by DemeterJ. UniversalVisitor { start {{ }} before { Test, -> Test,metagameinfo,MetaGameInfo, -> Test,iteratedgamehistory_list,IteratedGameHistory_List, IteratedGameHistory, -> IteratedGameHistory,history,BasicGameStep_List, BasicGameStep, -> BasicGameStep,relationselection,RelationSelection, -> BasicGameStep,firstplayer,FirstPlayer, -> BasicGameStep,secondplayer,SecondPlayer, -> BasicGameStep,negop,NegOp, -> BasicGameStep,payment,float, AbsPlayer, -> AbsPlayer,player,Player, FirstPlayer, -> FirstPlayer,instance,CSP, SecondPlayer, -> SecondPlayer,literal_list,Literal_List, CSP, Literal, -> Literal,variable,Variable, Pos, Neg, RelationSelection, -> RelationSelection,r1,RelationNumber, -> RelationSelection,r2,RelationNumber, Player, -> Player,name,Name, -> Player,negop,NegOp, -> Player,gainLoss,float, NegOp, MetaGameInfo, -> MetaGameInfo,player1,MPlayer, -> MetaGameInfo,player2,MPlayer, -> MetaGameInfo,rsp,RelationSelectionPolicy, RelationSelectionPolicy, -> RelationSelectionPolicy,rspName,RspName, MPlayer, -> MPlayer,solver,Solver, -> MPlayer,rsp,InstanceSelection, Solver, -> Solver,solverName,SolverName, InstanceSelection, -> InstanceSelection,instSelName,InstSelName, SolverName, -> SolverName,v,String, RspName, -> RspName,v,String, InstSelName, -> InstSelName,string,String, Name, -> Name,v,Ident, RelationNumber, -> RelationNumber,v,int, Variable, -> Variable,v,int, Main, IteratedGameHistory_List, -> IteratedGameHistory_List,first,Nonempty_IteratedGameHistory_List, BasicGameStep_List, -> BasicGameStep_List,first,Nonempty_BasicGameStep_List, Literal_List, -> Literal_List,first,Nonempty_Literal_List, Nonempty_IteratedGameHistory_List, -> Nonempty_IteratedGameHistory_List,it,IteratedGameHistory, -> Nonempty_IteratedGameHistory_List,next,Nonempty_IteratedGameHistory_List, Nonempty_BasicGameStep_List, -> Nonempty_BasicGameStep_List,it,BasicGameStep, -> Nonempty_BasicGameStep_List,next,Nonempty_BasicGameStep_List, Nonempty_Literal_List, -> Nonempty_Literal_List,it,Literal, -> Nonempty_Literal_List,next,Nonempty_Literal_List } {{ }} after { Test, -> Test,metagameinfo,MetaGameInfo, -> Test,iteratedgamehistory_list,IteratedGameHistory_List, IteratedGameHistory, -> IteratedGameHistory,history,BasicGameStep_List, BasicGameStep, -> BasicGameStep,relationselection,RelationSelection, -> BasicGameStep,firstplayer,FirstPlayer, -> BasicGameStep,secondplayer,SecondPlayer, -> BasicGameStep,negop,NegOp, -> BasicGameStep,payment,float, AbsPlayer, -> AbsPlayer,player,Player, FirstPlayer, -> FirstPlayer,instance,CSP, SecondPlayer, -> SecondPlayer,literal_list,Literal_List, CSP, Literal, -> Literal,variable,Variable, Pos, Neg, RelationSelection, -> RelationSelection,r1,RelationNumber, -> RelationSelection,r2,RelationNumber, Player, -> Player,name,Name, -> Player,negop,NegOp, -> Player,gainLoss,float, NegOp, MetaGameInfo, -> MetaGameInfo,player1,MPlayer, -> MetaGameInfo,player2,MPlayer, -> MetaGameInfo,rsp,RelationSelectionPolicy, RelationSelectionPolicy, -> RelationSelectionPolicy,rspName,RspName, MPlayer, -> MPlayer,solver,Solver, -> MPlayer,rsp,InstanceSelection, Solver, -> Solver,solverName,SolverName, InstanceSelection, -> InstanceSelection,instSelName,InstSelName, SolverName, -> SolverName,v,String, RspName, -> RspName,v,String, InstSelName, -> InstSelName,string,String, Name, -> Name,v,Ident, RelationNumber, -> RelationNumber,v,int, Variable, -> Variable,v,int, Main, IteratedGameHistory_List, -> IteratedGameHistory_List,first,Nonempty_IteratedGameHistory_List, BasicGameStep_List, -> BasicGameStep_List,first,Nonempty_BasicGameStep_List, Literal_List, -> Literal_List,first,Nonempty_Literal_List, Nonempty_IteratedGameHistory_List, -> Nonempty_IteratedGameHistory_List,it,IteratedGameHistory, -> Nonempty_IteratedGameHistory_List,next,Nonempty_IteratedGameHistory_List, Nonempty_BasicGameStep_List, -> Nonempty_BasicGameStep_List,it,BasicGameStep, -> Nonempty_BasicGameStep_List,next,Nonempty_BasicGameStep_List, Nonempty_Literal_List, -> Nonempty_Literal_List,it,Literal, -> Nonempty_Literal_List,next,Nonempty_Literal_List } {{ }} finish {{ }} }