Feng and I discussed how to grade your players and the competitions. We have arranged the numbers in such a way that you can fetch the most points in the two competitions to come. Our overall grading scheme is (from the syllabus): Grading: The midterm exam counts 30%, the final review of your software product line 30%, the subprojects (probably about 9) count 40%. The player counts in the category "subprojects" and will be assigned 10% and the remaining 30% go to the other subprojects. The 10% for the player and player competitions will be distributed as follows: Grading of your algorithmic player is in 3 categories: A 50% -- Code compiles and runs. Runs correctly with 2 players plus administrator, one your player and the other a "simple" player. A simple player is, e.g., one that uses only a restricted set of derivative types. B 25% -- Code runs against several complex players and wins, i.e. it wins the competition. The players are sorted based on the money accumulated at the end of the game. The first gets 25%, the second 12.5%, the third 6.25% etc. If two or more players achieve a tie, they get the lowest score if there would not have been a tie. C 25% -- General code quality/clarity. 3 graded competitions, the first one has passed, with 2. and 3. remain to be done April 10 and April 21. A B C 1. 20 2. 40 25 3. 40 75 100 100 100 100 (total)