Assignment 8: Sensor Processing / Trickiest Part of Project

Due Sun Nov 11 by 9PM

This is a TEAM assignment.

The purpose of this assignment is to help you learn about use of Android sensing and make progress on your final project. You will develop the trickiest part of your final project app. For most teams, this will involve getting some aspect of the sensing to work smoothly and robustly.

Take the following steps:

Both team members should add a new button to their apps on the Play Store: "Trickiest Part." As in Persistent Boggle, one team member will just call the Activity in the other team member's package. Your main app will then have 6 buttons: About (with your team info), Generate Error (generates error), Quit (exits), Sudoku (runs Sudoko from Assignment 1), Boggle (runs assignment 4), Persistent Boggle (runs assignment 6), and your new button. Do not add a new icon and launcher for this game ... It should be launched from the home screen of the same app you had for Assignment 1.

Those using sensors who do not have access to phones will probably need to come to help sessions to test on real phones.

Turn in:

Grades will be assigned as follows:

One member of each team should send an email with subject line "Assignment8". The email should include the names of both team members and the information requested above. Please send to both Elica and