COM1370 Summer 2002 -- Course Wrapup
Professor Futrelle -- College of Computer & Information Science
The portion of the course following the Midterm Exam and carrying through
to the end of the course on Thursday, August 22nd, will examine a variety
of topics in modest depth.
Relation of material covered to the Final Exam:
Since the material listed below will not be covered at length and in great technical
depth, the policy for its appearance on the Final Exam will be as follows:
For each topic noted below as "(choice on Final Exam)" there will
be a question, and you will only be required to choose one of those questions
to answer. The questions on those sections will not be highly technical,
but I will be looking for evidence that you have carefully studied the
topic you choose to answer. So study at least one of the marked topics.
The remainder of the exam will revisit the material on the
Midterm Exam, to assure that you have finally mastered it.
Topics for the remainder of the course.
The order below is the order in which I will discuss the topics,
with the most important topics discussed first. So they aren't
necessarily in order by chapter.
- Illumination and shading (choice on Final Exam):
Sec. 16.1.1 through Eq. 16.5, pg. 725.
Specular reflection Sec. 16.1.4 through Eq. 16.14 pg. 730.
Shading Secs. 16.2.1 and 16.2.3 Gouraud shading Sec.16.2.4.
Phong shading Sec. 16.2.5. Problems with the methods, Sec. 16.2.6.
Study the wireframe and related Plates II.21 through II.37.
- Color (choice on Final Exam):
Color lookup tables (CLUTs) pg. 169 and carefully study Fig. 4.21,
Achromatic light -- dithering Sec. 13.1.2 to middle of pg.570.
Sec. 13.2 on color (chromatic light).
RGB color Sec. 13.3.1, primarily Fig. 13.28 and Plates II.3, II. 4.
- Line and polygon clipping (choice on Final Exam):
Cohen-Sutherland clipping Sec. 3.12.3 to bottom of pg. 115.
Polygon clipping Sec. 3.14, Figs. 3.46-8.
- Ray tracing (choice on Final Exam):
Sec. 15.10, especially pseudocode.
Ray tracing for a sphere, Sec. 15.10.1, through pg. 703,
including polygon Eqs. 15.18-15.21.
Bounding volumes, Sec. 15.10.2 and Fig. 15.58.
Spatial partitioning pg. 710 the paragraph labelled
Spatial partitioning and the one following.
Recursive ray tracing Sec. 16.12 to just before Fig. 16.55,
including Figs 16.52 through 16.54.
Only Sec. 16.13 pg. 793 and many Plates in Sec. III.
- Construction/manipulation of complex objects:
Skim Chapter 7, looking especially at the figures and pages
285-291, as well as Fig. 7.4 and the explanation of it on that page.
Try reading Sec. 7.6.
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