### Another car simulation run from Prof. Futrelle 2/4/2001 -- 9:40pm

In this run with various parameters changed for car reactions and plotting,
some nice patterns emerge. Note how A slams on its brakes about a dozen
lines down and E does the same, a little earlier. C is in a hurry and barely
avoids overrunning D. (This run was done on Metrowerks Code Warrior on my
Mac G4. The code also runs equally well under g++ on the College's Unix
(Sun Solaris) systems.) Again, distance is to the right and time runs down
the page.

Some of the interesting patterns emerge because the cars react to certain combinations
of their distance from the car ahead of them and the speed difference between
them and the car ahead. So even if a car is far from the one in front, it may begin to slow
down because it is approaching too fast.

A B C D E F G H I J
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A B CD E F G H I J
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