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Overview
The course charts a path through every major aspect of computer graphics, with varying degrees of emphasis:
- Hardware:
Size and speed
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Lines and regions
- Modeling:
Objects and their relations
- Viewing:
What can be seen -- visibility and perspective
- Rendering:
How it looks -- properties of surfaces, light, and color
- Transformations:
Moving, placing, distorting, animation
- Interaction:
Drawing, selecting, transforming
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Grading:
Programming Assignments | 50% |
- Sampler (10 %)
- 2-D-Project Functional Spec (5 %)
- 2-D-Project (10 %)
- Color Triangle (5 %)
- First 3-D-Project (10 %)
- Second 3-D-Project (10 %)
Two Hour Exams | 10% each |
Final | 30% |
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- You must absolutely always hand in something on the due date for every assignment -- whatever you have managed to do, or at the very least, a note describing your
progress and what you will get handed in, when, and why. A record will be kept for every assignment completed late, of the number of days it is late. Your lateness record will affect your final grade. If
your code is not working, hand in what you have written, as well as comments on where you are (it is) stuck. Then get it working and hand it in again.
- There will be a two 65-minute exams during regular class time.
- closed book, one two-sided index card of notes
- The final exam will be comprehensive.
- closed book, one two-sided index card of notes
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Text: Fundamentals of Computer Graphics, Second Edition, Peter Shirley et al., AK Peters, 2005.
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