#include #include #include #include // ogldemo.c // Harriet Fell // May 22, 2001 // based on // Example 1-3 : Double-Buffered Program: double.c // http://glprogramming.com/red/chapter01.html // Example 2-5 : Line Stipple Patterns: lines.c // http://glprogramming.com/red/chapter02.html // Example 2-6 : Polygon Stipple Patterns: polys.c // http://glprogramming.com/red/chapter02.html #define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \ glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd(); // hfcolor: red,green, blue, a values between 0 to 1 struct hfcolor{ float r,g,b,a; }; // hfpoint: x, y, z - 3D float coordinates struct hfpoint{ float x,y,z; }; static GLfloat spin = 0.0; void init(void) { glClearColor (0.0, 0.0, 0.0, 0.0); glShadeModel (GL_FLAT); } void display(void) { GLubyte fly[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20, 0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20, 0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC, 0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30, 0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0, 0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0, 0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30, 0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08, 0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08, 0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08}; glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(spin, 0.0, 0.0, 1.0); glColor3f(0.0f, 1.0f, 1.0f); glPointSize(2.0f); glBegin(GL_POINTS); float k, h, v; for( k=0; k<100; k++) { h=rand()%200 - 100; v=rand()%200 - 100; glVertex3f(h/2, v/2, 0.0); } glEnd(); /* glColor3f(1.0, 1.0, 1.0); glBegin(GL_POLYGON); glVertex2f(-25.0, -25.0); glVertex2f(-25.0, 25.0); glVertex2f(0.0, 40.0); glVertex2f(25.0, 25.0); glVertex2f(25.0, -25.0); glEnd(); */ /* glEnable (GL_POLYGON_STIPPLE); glPolygonStipple (fly); glBegin(GL_POLYGON); glVertex2f(-25.0, -25.0); glVertex2f(-25.0, 25.0); glVertex2f(0.0, 40.0); glVertex2f(25.0, 25.0); glVertex2f(25.0, -25.0); glEnd(); glDisable (GL_POLYGON_STIPPLE); */ /* glColor3f(1.0, 0.0, 1.0); glBegin(GL_TRIANGLES); glVertex2f(-20.0, -20.0); glVertex2f(20.0, -20.0); glVertex2f(0.0, 20.0); glEnd(); */ /* glColor3f(0.0, 0.0, 1.0); //glBegin(GL_TRIANGLE_FAN); glBegin(GL_TRIANGLE_STRIP); glVertex2f(60.0, -80.0); glVertex2f(80.0, -80.0); glVertex2f(60.0, -60.0); glColor3f(0.1, 0.1, 1.0); glVertex2f(80.0, -60.0); glColor3f(0.2, 0.2, 1.0); glVertex2f(60.0, -40.0); glColor3f(0.3, 0.3, 1.0); glVertex2f(80.0, -40.0); glColor3f(0.4, 0.4, 1.0); glVertex2f(60.0, -20.0); glColor3f(0.5, 0.5, 1.0); glVertex2f(80.0, -20.0); glColor3f(0.6, 0.6, 1.0); glVertex2f(60.0, 0.0); glColor3f(0.7, 0.7, 1.0); glVertex2f(80.0, 0.0); glColor3f(0.8, 0.8, 1.0); glVertex2f(60.0, 20.0); glColor3f(0.9, 0.9, 1.0); glVertex2f(80.0, 20.0); glColor3f(1.0, 1.0, 1.0); glVertex2f(60.0, 40.0); glColor3f(1.0, 1.0, 0.9); glVertex2f(80.0, 40.0); glColor3f(1.0, 1.0, 0.8); glVertex2f(60.0, 60.0); glColor3f(1.0, 1.0, 0.7); glVertex2f(80.0, 60.0); glColor3f(1.0, 1.0, 0.6); glVertex2f(60.0, 80.0); glColor3f(1.0, 1.0, 0.5); glVertex2f(80.0, 80.0); glEnd(); */ /* glColor3f(0.8, 1.0, 0.5); drawOneLine(-80.0, -80.0, -80.0, 80.0); glEnable(GL_LINE_STIPPLE); glLineStipple(1,0x0F03); drawOneLine(-70.0, -80.0, -70.0, 80.0); glLineWidth(5.0); drawOneLine(-60.0, -80.0, -60.0, 80.0); glDisable(GL_LINE_STIPPLE); glLineWidth(1.0); */ /* glColor3f(1.0, 0.0, 0.5); GLfloat V0[] = {-70.0, -85.0, 0.0}; GLfloat V1[] = {0.0, -95.0, 0.0}; GLfloat V2[] = {70.0, -85.0, 0.0}; glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glBegin(GL_POLYGON); glEdgeFlag(GL_TRUE); glVertex3fv(V0); glEdgeFlag(GL_TRUE); glVertex3fv(V1); glEdgeFlag(GL_FALSE); glVertex3fv(V2); glEnd(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); */ glFlush(); glPopMatrix(); glutSwapBuffers(); } void spinDisplay(void) { spin = spin + 2.0; if (spin > 360.0) spin = spin - 360.0; glutPostRedisplay(); } void reshape(int w, int h) { glViewport (0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-100.0, 100.0, -100.0, 100.0, -1.0, 1.0); // glMatrixMode(GL_MODELVIEW); // glLoadIdentity(); } void mouse(int button, int state, int x, int y) { switch (button) { case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) glutIdleFunc(spinDisplay); break; case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) glutIdleFunc(NULL); break; default: break; } } /* * Request double buffer display mode. * Register mouse input callback functions */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize (400, 400); glutInitWindowPosition (100, 100); glutCreateWindow (argv[0]); init (); glutDisplayFunc(display); glutReshapeFunc(reshape); glutMouseFunc(mouse); glutMainLoop(); return 0; }