/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * JavaWorld Library, Copyright 2011 Bryan Chadwick * * * * FILE: ./world/test/RotatingLinesWorld.java * * * * This file is part of JavaWorld. * * * * JavaWorld is free software: you can redistribute it and/or * * modify it under the terms of the GNU General Public License * * as published by the Free Software Foundation, either version * * 3 of the License, or (at your option) any later version. * * * * JavaWorld is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with JavaWorld. If not, see . * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ package world.test; import image.*; import world.World; /** World OnTick and Line Test */ public class RotatingLinesWorld extends World{ public static void main(String[] s){ new RotatingLinesWorld(5.0) .bigBang(); } /** The current base angle of the lines */ double ang; /** Construct a World with the given angle */ RotatingLinesWorld(double ang){ this.ang = ang; } /** Draw two lines at the current base angle */ public Scene onDraw(){ Image over = new Line(Math.cos(this.ang)*80,Math.sin(this.ang)*80, "blue") .overlay(new Line(Math.cos(this.ang*2)*100,Math.sin(this.ang*2)*100, "red")); return new EmptyScene(300, 300).placeImage(over, 150, 150); } /** On Tick update the angle */ public RotatingLinesWorld onTick(){ if(this.ang > 2*Math.PI) return new RotatingLinesWorld(0); else return new RotatingLinesWorld(this.ang+Math.PI/180); } }