Lab 9: The Dragon Fractal

Remember

The Dragon Fractal...

Today you will design functions to draw (and iterate) an interesting fractal design called the Dragon. This was used on the headings of chapters in the book Jurassic Park (if anyone is old enough to remember that...).

We start off building a simple line drawing program. Then we'll combine pieces into the fractal's (generative) recursion.

    First, a direction (Dir) is a Symbol, one of: 'left, 'right, 'up, or 'down
  1. Write the function, rotate-dir, that rotates a given Dir 90 degrees counter-clockwise (rotate to the left). What are the four cases of Dir and what should you return?
         ;; rotate-dir : Dir -> Dir
         ;; Rotate the given direction to the 'left' (counter-clockwise)
         (define (rotate-dir dir) ...)
                
  2. Write the function, rotate-dirs, that rotates all the Dirs in a [Listof Dir] counter-clockwise. Hint: Which loop function can you use?
         ;; rotate-dirs : [Listof Dir] -> [Listof Dir]
                
  3. Write the function, move-posn, that returns a Posn that is the result of moving the given x and y in the given Dir-ection, the given amount, amt.
         ;; move-posn : Number Number Dir Number -> Posn
                
  4. Write the function, draw-dirs, that draws lines of a desired color given a list of directions (in order) starting at the given x and y into the given scene.

    Hint: Use structural recursion here, and choose some constant amount for move-posn (say 3). You can use add-line to create the lines. You'll need a bit of an accumulator too.

         ;; draw-dirs : [Listof Dir] Number Number Color Scene -> Scene
         ;; Draw lines of given color, following the given directions starting at (x,y) into
         ;;   the given Scene.
                

Here's some interactive stuff to test your functions... use the arrow keys to create a path (a [Listof Dir]). You can hit r to rotate all the points to the left.
     ;; Screen Size...
     (define W 400)
     (define H 400)
          
     ;; Draw wrapper
     (define (draw w)
       (local ((define lst (reverse w)))
         (draw-dirs lst (/ W 2) (/ H 2) "red" (empty-scene W H))))
     
     ;; Key Handler
     (define (key w ke)
       (cond [(key=? ke "up") (cons 'up w)]
             [(key=? ke "down") (cons 'down w)]
             [(key=? ke "left") (cons 'left w)]
             [(key=? ke "right") (cons 'right w)]
             [(key=? ke "r") (rotate-dirs w)]
             [else w]))
     
     (big-bang '()
               (to-draw draw)
               (on-key key))
      


Onward...

Now... We need to generate the fractal. Here's the pattern; the blue number is the number of iterations run.
The algorithm takes a [Listof Dir] and a Number that is the iterations left to be done. To start the algorithm off we will pass it the list '(down), and the number of iterations we want.

It goes like this:

  1. Write the function, jurassic implements the algorithm above. You can use local to define each step separately, then it will be clear that your function follows the specification.
         ;; jurassic: [Listof Dir] Number -> [Listof Dir]
         ;; Compute the next iteration of the Jurassic Fractal, given a [Listof Dir]
         ;;   and the number of iterations left.
         (define (jurassic lod iter) ...)
    
         (check-expect (jurassic '(down) 0) '(down))
         (check-expect (jurassic '(down) 1) '(down right))
         (check-expect (jurassic '(down) 2) '(down right up right))
         (check-expect (jurassic '(down) 3) '(down right up right up left up right))

When you know it works, remove (or comment out) the old big-bang code and replace it with this:

     (define (draw w)
     (local [(define lst1 (jurassic '(down) w))
             (define lst2 (rotate-dirs lst1))
             (define lst3 (rotate-dirs lst2))
             (define lst4 (rotate-dirs lst3))
             (define (draw-one lst color scn)
       (draw-dirs lst (/ W 2) (/ H 2) color scn))]
           (draw-one lst1 "red"
               (draw-one lst2 "green"
                   (draw-one lst3 "blue"
                       (draw-one lst4 "black" (empty-scene W H)))))))

     (define (key w ke)
       (cond [(key=? ke "up") (add1 w)]
             [(and (key=? ke "down") (> w 1))
              (sub1 w)]
             [else w]))

     (big-bang 0
               (to-draw draw)
               (on-key key))
      
Hit the up/down arrows to increase and decrease the number of iterations run.


If you're done early...

When drawing the directions (draw-dirs) try modifying the size and/or color of the lines to create interesting drawings.



If you're done really early...

Try doing the Koch Snowflake fractal... that one's pretty fun, and a nice challenge.