Northeastern University
College of Computer and Information Science

Contact Us

  • Contact Us

Search

  • Explore CCIS
    • About the College
      • Dean’s Message
    • Undergraduate Programs
      • Advising
      • Degree Programs
      • Minor in Computer Science
      • Minor in Information Science
      • Tutoring
      • Scholarships
      • Student Awards
    • Graduate Programs
      • Degree Programs
      • Current Students
    • Co-op
    • People and Organizations
      • Faculty
      • Administrative Staff
      • Student Organizations
    • Contact Us
    • Research
      • Research Groups
      • Centers and Institutes
    • Technical Help
  • Prospective Students
  • Current Students
  • Alumni
  • Employers
Layout Image
  • About the College
    • Dean’s Message
    • CCIS Videos
  • Undergraduate Programs
    • Advising
    • Degree Programs
    • Minor in Computer Science
    • Minor in Information Science
    • Scholarships
      • Bradley E. Bailey Scholarship
      • Darwin Scholarship
      • Jane K. Wenzinger Scholarship Fund
      • Department of Defense Information Assurance Scholarship Program
      • NSF Federal Cyber Service: Scholarship for Service
    • Student Awards and Research
    • Tutoring
  • Graduate Programs
    • Degree Programs
      • Ph.D. in Computer Science
        • Admission Requirements
        • Academic Requirements
        • Time and Time Limitation
        • Transfer Credit
        • Approved Courses
        • Electives Outside the College
        • Specimen Curriculum
        • Academic Review Process
      • Ph.D. in Information Assurance
        • Admissions Requirements
        • Academic Requirements
        • Time and Time Limitation
        • Transfer Credit
        • Specimen Curriculum
        • Program Faculty
        • Contact Us
      • Ph.D. in Personal Health Informatics
      • M.S. in Computer Science
        • Admissions Requirements
        • Academic Requirements
        • Academic Probation
        • Time and Time Limitation
        • Transfer Credit
        • Approved Courses
        • Specimen Academic Schedule
        • Reading and Project Courses
        • Master’s Thesis
        • Request More Information
      • M.S. in Information Assurance
        • Admissions Requirements
        • Academic Requirements
        • Specimen Academic Schedule
        • Financial Aid and Scholarships
        • Faculty
        • Request More Information- MSIA
      • M.S. in Health Informatics
        • Program Overview
        • Master’s Degree
        • Certificates
        • Course Descriptions
        • Testimonials
        • Faculty
        • Careers
        • Student Profiles
        • Apply
        • Request More Information- MSHI
      • ALIGN
    • Apply
    • Scholarships
    • FAQ
    • Current Students
      • Course Descriptions
      • Course Schedules
      • Graduate Guidebook
      • Commencement
      • Forms
      • Travel Support
      • Wiki
      • Jobs
      • New Student Page
        • MyNeu Account
        • Course Registration
        • Health Insurance Requirements
        • ISSI Orientation
        • CCIS Orientation
        • CCIS Email Account
        • Paying Your Bill
        • Husky ID Cards
        • Online Learning
        • Housing
        • Parking
        • Public Transportation
  • Research
    • Research Groups
      • Algorithms and Theory
      • Artificial Intelligence
      • Data
      • Educational Research
      • Formal Methods
      • Game Design
      • Network Science
      • Personal Health Informatics
      • Programming Languages
      • Security
      • Software Engineering
      • Systems
    • Centers and Institutes
  • Co-op
    • Information for Students
      • FAQ
      • Information for New Students
      • Information for Upperclass Students
      • Information for Graduate Students
      • Prospective
      • Forms
    • Information for Employers
    • Co-op Manual
      • Steps to Finding A Job
      • Taking a Course
      • Academic Standards
    • Research & Data
      • Assessment
    • Calendar
    • Surveys & Evaluations
      • Student Evaluation
      • Employer Evaluation
  • People and Organizations
    • Faculty
    • Administrative Staff
    • Student Organizations
  • News & Events
    • News Archive
    • Events
    • Distinguished Speakers Series

Not your Grandma’s Duck Hunt

By bironje
Friday, March 29th, 2013

Photo via Thinkstock.I’ve said it here before: I’m not much of a gamer. My 9-year-old nephew gets exasperated every time he sets me up in front of the Wii and ultimately just takes the controller away from me so he can deal with both characters at once. But that doesn’t mean I didn’t get excited when I heard about the next Pop Up Open Lab Experience and Reception: Play + Innovate. Northeastern students and faculty members will be gathering in the Digital Media Commons at Snell Library on Monday afternoon from 4 p.m. to 6 p.m. to present 11 different game-related research projects. The event will feature interactive demos from the interdisciplinary research teams.

This week, I caught up with a couple of the teams whose research will be on display, just to get a taste of what we have in store for us. Here’s one thing I learned: games are getting smarter. When I was a kid, Duck Hunt and the Oregon Trail were fairly predictable. You knew you’d have to ford a river at some point, and eventually you could learn the pattern by which the ducks entered the screen. Well…some of you could. I couldn’t. I would get deeply frustrated because I was so terrible at the whole endeavor.

Russell Pensyl, professor in the Department of Art and Design, professor Magy Seif El-Nasr, who has joint appointments in the College of Arts, Media and Design and the College of Computer Science, and PhD candidate Bardia Aghageigi are developing a system that the child-me would have appreciated quite a bit (and actually, the current version of me probably would too).

A camera on the computer or the mobile device takes regularly-timed pictures of the player’s face. The pictures are compared to a huge database of photos of facial expressions that are associated with particular emotions. If you’re smiling and giddy, the computer will know it. Then it’ll dive into the back end of the game and take a look at what’s happening there. If you’re winning by a landslide, the game will adapt itself to be a little more difficult, making the game more challenging, and thus (hopefully) more rewarding. If you’re frowning, as I almost always am when I have a controller in my hand, it might make itself a little easier, tone down the number of ducks flying across the screen, that sort of thing.

This is a form of adaptive content generation. Seif El-Nasr is interested in the technique to help promote engagement with games for health and learning. “So while you’re playing, things can change to make it more engaging or get it to be more effective at a learning or health component,” she explained.

There are other ways a game can change to handle other sorts of challenges. Automatic content generation means a game is never static, each time you start it up, you’re faced with a different kind of task or a new puzzle. Instead of responding to a player’s experience, this is completely random. You would never be able to figure out the pattern of target entry if Duck Hunt incorporated ACG.

Assistant professors Casper Harteveld and Gillian Smith are combining ACG with community gaming in an attempt to promote interest and learning in a game called Gram’s House, which aims to promote computer science interest among middle school girls.

Grandma loves her house and doesn’t want to leave for an assisted living facility, so players of Gram’s House try to equip her home with assistive technologies that can help her live there for as long as possible. This kind of story is thought to be more engaging for a young girl than, say, one that asks you to shoot all the bad guys. It uses puzzle games to teach computer science concepts like mapping or the binary number system. But it’s currently a totally static game. Players can’t interact with one another and the puzzles are always the same.

Like many researchers, Smith and Harteveld are curious whether adding a community aspect and ACG will improve the outcomes of the game. They developed GrACE, or Gram’s House Automatic Content gEnerator, named for the famous computer scientist Grace Hopper, to find out. Northeastern second-year student Gregory Loden developed a puzzle game that asks players to identify the shortest path between important points in the home. The idea is that a robot will travel along this course as it helps Gram with her daily tasks. But it’s really teaching players about the concept of “minimum spanning time.”

These are just two of the projects that’ll be strutting their stuff on Monday. Another looks at how virtual improv can promote social intelligence (this one will be on full display, actors and all!), while others explore how games can help us deal with issues like sustainability and security.

There will be other adventures that I don’t have time to get into here. You’ll just have to come to the Digital Media Commons on Monday to see for yourself.

Categories : Uncategorized
Northeastern University
  • My NEU
  • Find Faculty & Staff
  • Find A – Z
  • Emergency Information
  • Search

360 Huntington Ave. Boston, Massachusetts 02115 • 1 (617) 373-2000

© 2013 Northeastern University

  • twitter
  • facebook
  • youtube